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Multimedia 1 dla listy Dup - SINGLE PLAYER - Shooter G.A.S.P. MetaHuman

Opis

## 🎮 Try the Demo

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👉 DEMO

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👉 Youtube

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A next-gen, ready character system built with G.A.S.P. for Unreal Engine 5.6. Featuring MetaHumans, responsive melee combat, shooter mechanics, reactive AI, and Niagara FX — all fully blueprint-driven and optimized for developers, Includes full Unreal project with .uproject, Config, and ready-to-play demo level..

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## đź§© Asset Contents

âś… Ready-to-play MetaHuman characters (male and female)  

âś… Easy character swapping and support for custom MetaHumans  

âś… Advanced locomotion system based on G.A.S.P.  

âś… Complete melee combo system with Gameplay Ability System (GAS)  

âś… Precision aiming for pistol, rifle and Shotgun  

âś… Melee attacks with Glow Sword  

âś… Interactive character selection menu  

âś… Save system for mouse sensitivity, resolution, and graphic quality  

âś… Niagara effects built from scratch: impact, sparks, muzzle flash, and blood hit  

âś… Physical reaction system: enemies respond to sword and gun hits with physics-based impact, including limb-specific responses

âś… Drop system for pistol ammo, rifle ammo, shotgun ammo, and health pickup  

âś… Weapon-ready framework: provide idle pose, aim pose, and reload animation  

âś… Advanced AI enemys ( Shooter and Monster ) with Sight, Hear, and Damage perception

âś… Drag and drop to use on other maps

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## 🎮 Main Features

- ⚔️ Responsive melee combat with fluid combo logic  

- 🎯 Shooter support: precision aiming, recoil, reloads  

- đź§  Physics-based AI hit reactions (not just animation)  

- đź’ľ Full settings save system for user preferences  

- 🎮 Compatible with both keyboard/mouse and gamepad  

- đź”§ Modular, easy to extend for new weapons or characters

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## ⚙️ Requirements

- Unreal Engine 5.6+  

- GPU: RTX 2060 or higher recommended  

- No additional plugins required (G.A.S.P. is already integrated)

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## 🚀 How to Use

1. Open the project in Unreal Engine 5.6+  

2. Launch the main menu and select your character  

3. Test melee, shooting, and drop systems  

4. Use `BP_ChangeColor` to adjust weapon visuals  

5. Save your settings and experience the full gameplay system in action

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## đź–Ľ Media

Coming soon - trailer and screenshots

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đź“© For support, questions:  

Contact: [email protected]

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