Описание
High-quality 3D model of a loitering munition UAV featuring accurate proportions and realistic PBR materials with clean hard-surface detailing. Suitable for military simulations, defense visualizations, cinematics, and real-time applications in Unreal and Unity.
------------------------------------⚜️ GENERAL INFORMATION ⚜️----------------------------------------
Optimized low-poly mesh with clean topology and performance-friendly detail retention
Real-world scale and accurate proportions
All objects are error-free and legal geometry
No subdivision required and no plugins needed
---------------------------------------------⚜️ FILE FORMATS ⚜️-------------------------------------------------
3ds Max 2021
Blender 4.4.3
FBX
OBJ (You may need to reassign texture maps in your software.)
GLB
GLTF
USDZ
USD
-----------------------------------------------⚜️ MODEL INFO ⚜️---------------------------------------------------
Object: Warmate_Loitering_Munitions_001
Vertices: 8863
Polygons: 9554
Triangles (3-sided): 1796
Quads (4-sided): 7758
Rendered Tris: 17312
Object: Warmate_Loitering_Munitions_Stand_001
Vertices: 2592
Polygons: 2518
Triangles (3-sided): 820
Quads (4-sided): 1698
Rendered Tris: 4216
--------------------------------------⚜️ MATERIALS & TEXTURES ⚜️------------------------------------------
1× 3ds Max physical material
The ORM texture map is also included
Textures:
4096x4096 = Warmate_Loitering_Munitions_01_Albedo.png
4096x4096 = Warmate_Loitering_Munitions_02_Metallic.png
4096x4096 = Warmate_Loitering_Munitions_02_ORM.png
4096x4096 = Warmate_Loitering_Munitions_03_Roughness.png
4096x4096 = Warmate_Loitering_Munitions_04_Normal_DirectX.png
4096x4096 = Warmate_Loitering_Munitions_04_Normal_OpenGL.png
4096x4096 = Warmate_Loitering_Munitions_05_AO.png
----------------------------------------------⚜️ NOTES ⚜️---------------------------------------------------
You may need to reassign texture maps in your software.
You may need to flip the green channel of the normal map depending on your workflow (DirectX vs OpenGL).
The attached 3D view does not represent the object's actual quality, and it is better shown in the render images.
The file and texture names might differ from the displayed names here. (just for a shorter or better naming convention).






















