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Description

High-quality 3D model of a loitering munition UAV featuring accurate proportions and realistic PBR materials with clean hard-surface detailing. Suitable for military simulations, defense visualizations, cinematics, and real-time applications in Unreal and Unity.

------------------------------------⚜️ GENERAL INFORMATION ⚜️----------------------------------------

  • Optimized low-poly mesh with clean topology and performance-friendly detail retention

  • Real-world scale and accurate proportions

  • All objects are error-free and legal geometry

  • No subdivision required and no plugins needed

---------------------------------------------⚜️ FILE FORMATS ⚜️-------------------------------------------------

  1. 3ds Max 2021

  2. Blender 4.4.3

  3. FBX

  4. OBJ (You may need to reassign texture maps in your software.)

  5. GLB

  6. GLTF

  7. USDZ

  8. USD

-----------------------------------------------⚜️ MODEL INFO ⚜️---------------------------------------------------

Object: Warmate_Loitering_Munitions_001

  • Vertices: 8863

  • Polygons: 9554

  • Triangles (3-sided): 1796

  • Quads (4-sided): 7758

  • Rendered Tris: 17312

Object: Warmate_Loitering_Munitions_Stand_001

  • Vertices: 2592

  • Polygons: 2518

  • Triangles (3-sided): 820

  • Quads (4-sided): 1698

  • Rendered Tris: 4216

--------------------------------------⚜️ MATERIALS & TEXTURES ⚜️------------------------------------------

  • 1× 3ds Max physical material

  • The ORM texture map is also included

    Textures:

  • 4096x4096 = Warmate_Loitering_Munitions_01_Albedo.png

  • 4096x4096 = Warmate_Loitering_Munitions_02_Metallic.png

  • 4096x4096 = Warmate_Loitering_Munitions_02_ORM.png

  • 4096x4096 = Warmate_Loitering_Munitions_03_Roughness.png

  • 4096x4096 = Warmate_Loitering_Munitions_04_Normal_DirectX.png

  • 4096x4096 = Warmate_Loitering_Munitions_04_Normal_OpenGL.png

  • 4096x4096 = Warmate_Loitering_Munitions_05_AO.png

----------------------------------------------⚜️ NOTES ⚜️---------------------------------------------------

  • You may need to reassign texture maps in your software.

  • You may need to flip the green channel of the normal map depending on your workflow (DirectX vs OpenGL).

  • The attached 3D view does not represent the object's actual quality, and it is better shown in the render images.

  • The file and texture names might differ from the displayed names here. (just for a shorter or better naming convention).

Formats inclus

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