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出品AVE II – ArchViz Explorerのメディア1

説明

AVE II – ArchViz Explorer

AVE II is designed to present construction, real estate, architectural, and urban development projects in an interactive way.

It is the successor to ArchViz Explorer, rebuilt from the ground up to deliver the best possible template for interactive ArchViz presentations.


⚠️ Early Access

AVE II is currently in Early Access. Video tutorials and full documentation will be provided soon. This version is intended for developers familiar with the first ArchViz Explorer who want to get started early.

Video
Forum Thread
Roadmap

⚜️Key Features

  • New Modular Framework
    A robust and scalable Blueprint architecture designed to simplify customization and long-term project growth.

  • Enhanced & Intuitive Controls
    Responsive controls for keyboard, mouse, and touchscreens using Unreal Engine’s Enhanced Input system, with smooth orbiting around the cursor or touch point (similar to Google Earth).

  • Smart POI System
    A fully reworked Point of Interest system with grouping, advanced filtering, and dedicated categories such as Transportation and Districts, powered by Unreal Engine's new Gameplay Tags system.

  • Interactive POI Blueprints
    Reusable, interactive Blueprints that can be easily assigned to POIs.

  • Criteria-Based Unit Filtering
    Filtering based on attributes such as surface area, budget, room count, availability, and more.

  • Improved UX/UI
    Material-based UI elements redesigned with Common UI principles, with colors and accents easily adjustable to match a client’s brand identity.

  • Gallery System
    Integrated image and video galleries for renders, floor plans, animations, and marketing visuals.

  • Multiple Presentation Modes
    Dollhouse and First-Person modes for immersive presentations.

  • Startup Screen & Real-Time Intro Sequence
    A customizable startup screen and cinematic, real-time intro sequence to showcase key features and surroundings.

  • Real-World Example Scene
    Includes a Cesium real-world city environment (Marseille) as a reference project, ready to be replicated or adapted to your own locations.

⚙️Prerequisites

  • Cesium for Unreal (free plugin): Required for real-world environments and large-scale scenes.
    To enable terrain and geospatial data, users must obtain and provide their own Cesium access token. Cesium and its data are provided by a third party and are subject to separate licensing terms.

  • Common UI (free Unreal Engine plugin): Required for core UI functionality and input handling.

Both plugins must be enabled in the Unreal Engine project before using AVE II.


⚠️Cesium Terrain Notice

Screenshots include terrain generated using the Cesium for Unreal plugin. The terrain and geospatial data shown are provided by this third-party plugin and are used for demonstration purposes only. Cesium for Unreal and its associated data are not included in this product and are not sold or distributed as part of AVE II.

⚠️Nanite Support:

This product supports Nanite for Unreal Engine 5.0+ (Enabled by default for main building static meshes).

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