Description
By popular request: 7 large World Partition terrains of 16km x 16km. Many with flat central play areas.
This Big Worlds pack contains seven large high-quality realistic landscapes in 16321 x 16321 World Partition size that can be used in your game or visualization projects or just to run around on and have fun.
An example Unreal Engine 5 map is provided for each terrain heightmap, with the Landscape set to 16km x 16km or 24km x 24km.
Each World Partition terrain can be modified as desired, including using a different Auto-Material, using different Textures (with many included), using different Foliage, the addition of Water, etc. To view the map with grass, enable the Grass switch in the Material Instance.
Each Map's Specifications:
• Using World Partition: Yes
• Landscape Material: Auto-Material
• Cell Loading Distance set to: Default
Auto-Material
• Three Layers
• Diffuse and Normal Texture per Layer
• Layer Brightness
• Layer Desaturation
• Layer Tint
• Layer Bias and Sharpness
• Macro Texture
• World Aligned Steep Slope Layer
• Distance Blend Flat Grass Layer
• Grass Foliage with Switch
Lighting:
• All maps are set to Dynamic Lighting.
Content Notes:
Grass is switched off on all Material Instances, use the switch to re-enable grass.
Heightmap assets created by Demenzun Media using our TerreSculptor software.
Textures marked T_DM_ are created by Demenzun Media.
Textures marked T_3DT_ are public domain non-attribute from 3dtextures.me https://3dtextures.me/about/
Textures marked T_CGB_ are public domain non-attribute from cgbookcase.com https://cgbookcase.com/#about
Maps are using the default Unreal Engine 5 Sky Sphere copyright Epic Games Inc.
Auto-Material is using the KiteDemo grass copyright Epic Games Inc.
This grass is not currently set to use nanite.
Heightmaps created and edited with the TerreSculptor 3.0 software.
Download the free TerreSculptor 2.0 software from Demenzun Media for complete Heightmap, Weightmap, Splatmap, Normalmap creation and more.
Included formats
- versions