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Media 1 for listing Fluffy Material Shader

Description

A fully customizable fluffy shader designed for creating soft, furry, or stylized surfaces with ease. Includes a powerful master material, 63 ready-to-use instances, custom meshes, and a demo map. Features advanced WPO effects (fluff, wind, blob), color controls, texture masking, and depth-based shading for high-quality stylized or semi-realistic visuals

Perfect for characters, creatures, props, and stylized environments

Demo

Detailed step-by-step documentation is available to help you correctly prepare your models for use with the Fluffy Material Shader.

Please refer to the following setup guides:

These guides explain how to properly prepare topology and UVs in Blender before importing the model into Unreal Engine.

FEATURES:

  • Plug-and-play fluffy master material — instantly applicable to properly prepared meshes(Please refer to the documentation above for required mesh setup)

  • 63 material instances ready for direct use or customization

  • Custom WPO effects: fluffy movement, blob deformation, wind animation

  • Full color control: base color, tinting, light/dark variation

  • Custom texture slot for masks or patterns

  • Metallic & Roughness controls for stylized or realistic looks

  • Pixel depth shading for soft fading and blending effects

  • Demo scene showcasing all materials and meshes

  • Optimized and easy to modify — clean material structure

  • Works with any quad-based mesh (characters, creatures, props)

Number of Materials: 63
Material Functions: 4
Static Meshes: 8
Blueprints: None required

Network Replication: Not Required
Supported Development Platforms: Windows / Linux / MacOs

Supported Target Build Platforms: Windows / Linux / MacOs

Important:

  • If a model contains an extremely high number of quad polygons, performance may decrease

  • Materials and instances are provided as demonstration examples, but all instances can be safely used in production

  • All Blueprints included in this plugin are provided for demonstration and usage examples only

  • The mesh must not use Nanite, otherwise the material will not function correctly

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