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商品 Advanced Quest and Narrative System 的媒体 1

描述

  1. DEMO

  2. TUTORIAL

  3. Docs

  4. UI-guide

    AM PLANNING FOR THIS SYSTEM TO BE ALLROUNDED PLUGIN TO HELP YOU CREAT YOUR RPG WITH OUT WORRYING ABOUT TECHNICAL STUFF
    WITH THAT BEING SAID IF UP COMMING FUTURE AM GOING TO ADD
    QUEST SYSTEM AND DIALOGUE (DONE)
    MAP SYSTEM NEXT
    INVOTORY

    ONE PLUGIN TO RULE THEM ALL
    GRAP IT NOW AND GET UPDATES FOR FREE!
    (ALWAYS OPEN TO FEEDBACK PLEASE CONTACT ME IF YOU HAVE ANYTHING)


    The Advanced Quest and Narrative System is a complete, production-ready framework designed to handle everything from simple fetch quests to branching narrative storylines in Unreal Engine 5.

Designed with clean C++ architecture and full Blueprint accessibility, it allows developers to quickly create, configure, and manage quests using either Data Assets or Data Tables. All user interface elements are built with extensibility in mind, giving designers complete control over fonts, colors, padding, and background textures directly from the Details panel.

Core Features:

• Data-Driven Workflow: Build quests easily using either Data Assets or Data Tables.

• Five Objective Types:

- Kill: Track enemy eliminations using the QuestKillTarget component.

- Gather: Collect items in the world with the QuestItemPickup actor.

- Discover Location: Trigger area exploration using QuestLocation volumes.

- Interact and Talk: Advance quests through NPC dialogue or world objects using the QuestInteractable component.

- Custom Tags: Advance objectives through Gameplay Tags.

• Timed Quests: Optional countdown timers with automatic quest failure on expiration.

• Quest Prerequisites: Gate quests based on minimum player level, required completed quests, or specific gameplay tags.

• Rewards System: Automatically distribute experience points (XP), gold, item tags, and gameplay tags upon quest completion.

Included User Interface & Widgets:

• Two-Page Quest Journal: A grimoire-style book interface with active and completed quest filters, objective progress checklists, and reward summaries.

• On-Screen HUD Tracker: Displays active quest titles, live countdowns, and real-time objective progress.

• Quest Offer Window: A flat torn-parchment letter interface with Accept and Decline actions.

• Dialogue Subtitle Banner: Bottom-screen conversation interface with speaker names and Next/Skip controls.

• NPC Choice Selection Menu: Choice window for NPCs offering multiple quests or dialogue branches.

• 3D Overhead Floating Markers: Automatic exclamation marks for available quests and question marks for in-progress and ready-to-complete quests.

• 3D World Waypoints: Screen-projected distance indicators that guide the player toward the active objective.

• Designer-Friendly Styling: Tweak typography, colors, bullet icons, checkmarks, and background textures without touching code.

Technical Specifications:

• Code Modules: QuestPlugin (Runtime)

• Number of C++ Classes: 14

• Network Replicated: No (Singleplayer / Offline RPG focused)

• Supported Development Platforms: Win64

• Supported Target Build Platforms: Win64,

• Documentation Included: Yes (PDF Guide and Markdown Documentation)

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