
Description
The Advanced Fixed Camera System pack provides you with a drag-and-drop blueprint to create a fully customisable fixed camera.
A fixed camera is one that stays in one position while the player moves throughout the scene. This can be top-down, in a corner, beneath the player; anywhere you like.
With this system you can also decide whether the camera should rotate to always face the player, or just stay completely static. You can also change the input to be based on the player or the camera direction to have the most fluid feeling control for the player.
An example map is included to test out the camera features and see how they can be implemented into a real scene, both indoors and outdoors.
This pack also includes:
29 static meshes
39 materials
105 textures at 2k resolution