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Blueprint Exceptions Library ilanı için 1. medya

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This plugin implements a friendly high-level exception handling library for Blueprints.

You can facilitate automation tests and help designers to have an easier quality of life when debugging game features, making use of Try / Catch / Break statements on Blueprint Uber Graphs.


There's over 70 C++ classes to incorporate 20+ new nodes into the engine for that purpose:


  • Throw and log exceptions from graphs without crashing the Unreal Editor.
  • Catch Casting Failures before expending cycle resources on 'Cast To' nodes.
  • Catch Null Pointers, Invalid Object References, with logs for programmers.
  • Catch Invalid Property Values (Arguments) from gameplay graphs.
  • Prevent 'Divide-by-Zero' errors.

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