
Descripción
This plugin implements a friendly high-level exception handling library for Blueprints.
You can facilitate automation tests and help designers to have an easier quality of life when debugging game features, making use of Try / Catch / Break statements on Blueprint Uber Graphs.
There's over 70 C++ classes to incorporate 20+ new nodes into the engine for that purpose:
- Throw and log exceptions from graphs without crashing the Unreal Editor.
- Catch Casting Failures before expending cycle resources on 'Cast To' nodes.
- Catch Null Pointers, Invalid Object References, with logs for programmers.
- Catch Invalid Property Values (Arguments) from gameplay graphs.
- Prevent 'Divide-by-Zero' errors.



