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Description

WIND is a lightweight and fully customizable wind force system for Unreal Engine 5. Simply drop BP_Wind into your scene and control every aspect of the wind directly from the Details panel — no code required.

All physics-enabled objects in your scene are automatically detected and affected by the wind force.

Overview - Setup Video : https://www.youtube.com/watch?v=-9H2h7-UYRU

WIND is built to be versatile. Whether you are creating a calm countryside with gently rolling debris, a chaotic urban storm scattering props across the street, a desert environment with drifting objects, or an industrial facility with localized pressure vents — WIND adapts to your needs through simple parameter adjustments.

It works seamlessly with any StaticMeshActor or physics-enabled Blueprint actor out of the box, with no additional setup on the receiving end.

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