
Description
Preview: youtu.be/AI6VCBPGFZ0You can change the mesh per blueprint , set the space between grids and rotate every ones easily! Useful for large map generation, tiles creation. You can set the first mesh as the center of the actor, make it's transform value more reliable! No annoying plug-in, ONLY a Blueprint (with a enum). Drag and drop it to the level and set the variables!