
Opis
Exaro for Unreal Pro is the full app, yours to keep, with every update. Ask for something and watch it get built: ready-to-use gameplay systems (combat, AI enemies, inventory, dialogue, save games, interactables), one-call world building (rooms, stairs, furnishing, landscape, foliage, water), the animation pipeline (Anim Blueprints, blend spaces, montages, retargeting, motion matching), MetaSounds and audio, multiplayer testing and play-testing with evidence, and whole levels from a layout file with working doors and lighting. Every change applies as one undoable step (Ctrl+Z); review before applying is optional. Works with Claude, GPT, Gemini or a local model, using your own keys or CLI subscription. Exaro does not sell AI tokens.
Engine versions: UE 5.7 and 5.8 get the full toolset. On UE 5.5 and 5.6 you get the core toolset (actors, Blueprints, basic materials, audio, UI, input, gameplay abilities, networking, play-testing, packaging); animation authoring and retargeting, motion matching, MetaSounds, Niagara, landscape and water, PCG, Sequencer, Paper2D and the recipe library need UE 5.7 or later.
Once per session it connects to the Exaro content service for signed skills, recipes and layouts (data, not code; can be turned off in Editor Preferences).
Want the Blender side too? Exaro Studio (exarostudio.com) adds Exaro for Blender, the game systems library and live workflows; Exaro for Unreal Pro owners get 20% off.
Engine plugins this plugin enables (all ship with Unreal Engine; each is used by the plugin's code, so none can be disabled):
- UE 5.5 and 5.6 (14): Niagara, Paper2D, EnhancedInput, OnlineSubsystem, OnlineSubsystemUtils, AudioCapture, ProceduralMeshComponent (runtime gameplay components); GameplayAbilities, GameplayTagsEditor, CommonUI, MotionWarping, SequencerScripting, LevelSequenceEditor, VariantManagerContent (editor tools that create those asset types).
- UE 5.7 (26): the 14 above plus ControlRig, IKRig, PoseSearch, Chooser, Metasound, PCG, StateTree, SmartObjects, PropertyBindingUtils, EnvironmentQueryEditor, GeometryCollectionPlugin, PlanarCut (animation, audio, procedural, AI and destruction tools).
- UE 5.8 (27): the 26 above plus ModelContextProtocol (optional; exposes the tools through Epic's built-in MCP server).
Documentation: https://exarostudio.com/docs/getting-started





