Description
Showcase:
š„ Trailer
ā¶ļø Play the Demo
Tutorials:
Basic Integration video tutorial
This asset offers a robust and performant blueprint code framework of third-person/first-person melee combat where any weapon can be equipped on any hand.
Features:
Freely equip any item in any hand.
- First Person and Third Person View Modes:
Switch between first-person and third-person. First-person camera isn't attached to the TP mesh to avoid motion sickness.
No smoke and mirrors, weapons must physically hit surfaces to apply damage
Characters react authentically, falling with realistic bone impulses.
- Animations included:
Fully compatible and scaled to Epic's skeleton
- Lightweight and Performant:
Designed with performance as the main priority, utilizing ticks only for cosmetic elements, short duration tracing and removable features, such as pick-up prompts.
- Responsive Combat:
Emphasizing gameplay responsiveness over fidelity.
- Universally Adaptable:
Tailored to suit the melee combat needs of most projects. Crafted as a flexible and user-friendly foundation, with optional features like dodge rolling, allowing ample space for your creative concepts to flourish.
- AI Combatants:
Includes team detection and four example classes for comprehensive AI integration.
- [NEW] Easy Integration:
Featuring a plug-and-play melee actor component, ensuring a swift and straightforward incorporation of combat functionality.
- Organized Blueprint Nodes:
Well-structured and commented blueprint nodes for ease of understanding.
- Pay per feature:
In order to keep low prices, the price will only increase when new content is added or updated.
- Low Poly Arena Map Included
Update 1
- Sheathe / unsheathe animations
- Better dodge rolling animations
- Input buffering
Update 2
- Complete code rewrite, now with the melee functionality neatly housed in the new melee actor component for even easier integration.
Please share your review, whether positive or negativeāit helps a lot. Thank you!
Included formats
- versions