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Medieval Vendor Cart – Rigged & Animated with Lamp with Broken Variant
A detailed medieval vendor/market cart built for Unreal Engine 5.3. Fully rigged skeletal mesh with two animations — wheel rotation and a swinging hanging lamp — plus Physics Asset, Control Rig, and a broken/destroyed static mesh variant for environmental storytelling. Multi-material setup with dedicated wood, metal, and emissive shaders. Perfect for medieval market, tavern, and village scenes.
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CART MESHES (2 Total)
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SKM_Wooden_Vendor_Cart_02 — fully rigged vendor cart with Control Rig and Physics Asset
SM_Wooden_Vendor_Cart_02_Broken — destroyed/ruined static mesh variant
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ANIMATIONS (2 Sequences)
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SAM_Wooden_Vendor_Cart_02 — wheel rotation
SAM_Vendor_Cart_02_Lamp — hanging lamp swing
1 Level Sequence — cinematic preview
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MATERIALS & TEXTURES
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4 Materials — M_Wooden_Vendor_Cart_02, M_Wood, M_Metal, M_Emissive (lamp glow)
6 Textures — BaseColor, Normal, ORM (cart-specific) + fine-grained wood tiling textures
1 Demo Map — LV_Vendor_Cart_02
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PERFECT FOR
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Medieval market and bazaar environments
RPG village and tavern street scenes
Cinematic and cutscene productions
Environmental storytelling (broken variant)
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TECHNICAL DETAILS
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Number of Skeletal Meshes: 1 (rigged)
Number of Static Meshes: 1 (broken variant)
Rigged: Yes — Control Rig + Physics Asset
Animated: Yes — wheel rotation + lamp swing
Number of Animations: 2 Sequences + 1 Level Sequence
Number of Materials: 4
Number of Textures: 6
Texture Resolutions: 4096×4096 / 2048×2048
Collision: Yes — Physics Asset included
LODs: No
Supported Platforms: Windows & Mac
Engine Version: Unreal Engine 5.3
Distribution: Asset Package
Note: The deliverable includes only the listed asset(s); no environment is included.
For questions or support, reach out anytime:
Official Mail: [email protected]



