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Mídia 1 do anúncio PCG Decals All In One - Procedural Surface Detail Toolkit
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Procedural Decals & Mesh Decal Materials is a versatile toolkit for Unreal Engine, created to help you quickly fill your scenes with rich details, damage, surface imperfections, traces, stains, and atmospheric elements.


We tried to include the things that are most often needed in game and cinematic projects: procedural liquids, blood, bullet impacts, cracks, fractures, potholes, chipped surfaces, moss, snow, signs, fingerprints, human footprints, animal tracks, spider webs, road materials, and much more.

The key feature of this pack is procedural variation. Many materials react to their position in the world, which means that every placement can generate a slightly different result. Even when using the same material multiple times, you can get unique stains, cracks, impacts, traces, and surface details. This helps your scenes feel more natural and prevents obvious repetition.


Special attention was given to the procedural asphalt material. It allows you to create varied road surfaces without obvious tiling or repeated texture patterns. Roads, streets, parking areas, industrial zones, and large ground surfaces can look more organic and less duplicated, while still being easy to adjust directly inside Unreal Engine.


The spider web material is another important part of the pack. It can be used to create anything from small, subtle webs to huge web structures at a massive scale. Since the effect is procedural, it remains flexible and can be adjusted for different scene sizes and artistic needs.

The liquid decals generate different splashes, stains, drips, and puddle-like shapes. They can be used not only for blood, but also for water, oil, dirt, chemicals, slime, and many other types of surface contamination. Flexible material controls allow you to adapt the look for realistic, stylized, dark, clean, or dirty environments.


The pack also includes a large texture library, giving you even more options for variation and customization in your projects.

As a bonus, we added a special procedural tool for baking complex decals into regular textures and assembling materials. This can be very useful when working on mobile games or other performance-limited projects. You can generate new decal variations, preview them directly in your project, and bake the result into textures without relying on external AI tools or time-consuming manual texture creation.

This pack is designed for developers and artists who want to build more detailed environments faster, avoid repetitive assets, and create a wider range of visual results directly inside Unreal Engine.

💬 Need help?
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Formatos incluídos