
Descripción
A realistic 3D model set of classic glass salt and pepper shakers with metal caps, filled with salt and ground black pepper. Engineered for real-time game engines, VR/AR applications, and high-end architectural visualisations.
The package includes three mesh topology options (Unbeveled low-poly, Beveled for smooth shading, and pre-subdivided High-Poly) to suit both lightweight real-time performance and close-up production renders.
Where can it be used?Ideal for populating restaurant tables, kitchen interiors, dining scenes, bar counters, VR/AR interactive environments, and game levels.
Technical InformationNative & Exchange Formats: BLEND (Blender 2.83+), FBX, OBJ, DAE
Texture Formats: PNG (PBR Metallic/Roughness workflow)
Texture Resolutions: 2K (2048x2048) & 4K (4096x4096)
Normal Map Formats: Both OpenGL and DirectX included
PBR Maps Included: Diffuse / Base Color, Metallic, Roughness, Normal
UV Mapping: Fully Unwrapped, Non-overlapping UVs
Dimensions: Real-World Scale (4.9 x 4.9 x 9.6 cm per shaker)
Geometry Metrics: 1,540 Polygons / 1,526 Vertices (Base low-poly version)
Mesh Optimization: All Quads with minimal triangles, Manifold geometry
Unbeveled Version: Low-vertex mesh designed for background props and maximum performance
Beveled Version: Standard version suitable for subdivision and smooth shading
Subdivided Version: Pre-subdivided mesh ready for close-up photorealistic renders
3D Model Files:
Native Blender Scene (.blend with preview render setup, lighting, and camera)
Universal FBX (Includes Unbeveled, Beveled, and Subdivided LODs)
Universal OBJ (Includes all 3 mesh variants)
Exchange Format: DAE
Texture Packages:
Complete PBR Texture Set in 2K and 4K Resolutions
Separate Salt and Black Pepper Fill Textures
Dual Normal Maps (DirectX & OpenGL)
Geometry: Polygon Mesh (1,540 Polygons / 1,526 Vertices base count)
Rigging / Animation: Static Props (No rig / No animation)
UV Mapping: Yes, Unwrapped (Non-overlapping)
PBR Textures: Yes (2K / 4K Options)
Embedded Textures: No embedded textures (clean file setup)
3D Printing: Model is not 3D printable
Architectural Visualization (ArchViz) & Kitchen Scene Dressing
Real-Time Game Engines (Unreal Engine, Unity, Godot)
VR / AR Interactive Applications
Cinematic Close-Up Food & Dining Renders










