
Описание
This asset is made with HyperCasual Game Engine
SlideBlock – Puzzle Template + Level Editor is a complete game development template designed for creating and customizing color-block puzzle games where players drag colored blocks down columns and clear them by matching same-colored groups.
The gameplay structure is inspired by popular hyper-casual puzzle titles such as Bus Jam and Block Sort.
It includes a full gameplay loop, an infinite shooter-refill system, automatic level generation with a tunable absolute-level difficulty curve, a full in-editor level editor with live playability validation, mystery blocks, boosters with juice animations, and JSON-based level data. All systems are modular, data-driven, and easy to extend, making this template ideal for game jams, rapid prototyping, and production-ready casual or hyper-casual puzzle games.
🎮 Try First: Browser Demo | Android Demo
🚀 Our Advantages
Developer-oriented architecture
Clear documentation and setup workflow
Built-in level editor and auto level generator
Easy visual, color, and gameplay customization
Clean, modular, and extendable Unity codebase
Template Includes
🧩 SlideBlock Puzzle Gameplay
Drag-and-drop color blocks down 3–5 columns.
Match same-colored groups to clear them with satisfying juice.
Gravity-settled board that refills from the top as blocks clear.
Mystery blocks that stay hidden until matched or revealed by gravity.
Disco-ball wildcard that clears every block of one color.
Win / lose conditions wired out of the box (clear-target + column-jam).
Smooth and satisfying hyper-casual puzzle gameplay loop.
Variable column counts and color palettes that scale with the level.
🏗️ Level Editor & Data System
Built-in in-editor Level Editor window.
500 levels included to get you started immediately.
Grid-based block placement and per-column queue editing.
Per-block Mystery flag for hidden obstacles.
JSON level export and import system.
Live playability validator that keeps generated levels solvable.
NEW: Auto Level Generator with a difficulty curve (concave ramp to roughly hard by level ~13, then content variation afterwards).
🎮 Boosters & Gameplay Systems
Shuffle Obstacles booster — physically rearranges the board's blocks with a hop animation while keeping it gravity-settled.
Disco Obstacles booster — converts a fraction of blocks into disco-ball wildcards with explosive feedback.
Rainbow Shooter booster — turns an active shooter into a color-cycling block that clears any color it lands against.
Modular booster architecture for adding new custom boosters.
Top progress bar showing cleared / target cubes.
Flexible level configuration for deep gameplay variation.
🎨 Color & Visual Tools
5 block colors with distinct materials plus a disco-ball wildcard.
Color-coded columns and shooter posts.
Configurable color palette per level.
Easily replace materials, sprites, and visual effects.
🧪 Developer & Debug Tools
In-game Developer Mode panel for unlocking/refilling boosters and jumping levels.
Modular SlideBlockGameManager architecture.
Clean namespace isolation (SlideBlock / SlideBlock.Scripts).
Difficulty curve baked into the level generator (never ships an empty level).
🎨 Customization Friendly
Easily replace visuals, UI, and animations.
JSON-driven level data.
No hardcoded gameplay rules.
Designed as a foundation template, not a locked system.
⚠️ Note: Ads are NOT Implemented.
💿 Supported Platforms
iOS
Android
WebGL
Desktop
📄 Documentation
Includes step-by-step guides for:
Setting up the game scene
Creating and editing puzzle levels
Exporting and importing JSON level files
Using the auto level generator and difficulty curve
Configuring boosters and mystery blocks
Customizing block colors and gameplay systems
Extending the template for your own block or hyper-casual puzzle game
📬 Support
If you have any questions or need assistance, feel free to get in touch:
📧 Email: [email protected]




