
説明
VIDEO SHOWCASE
VOL.3 PLAYABLE DEMO
Animated Blood Wall Splatters Vol. III — DualFlow
64 unique animated blood wall effects for Unreal Engine 5, designed for survival horror, action games and cinematic scenes.
Built from higher-precision fluid simulations, Vol. III combines finer splashes and dripping patterns, smoother DualFlow animation and more natural drying. An included Blueprint actor controls animation and the wet-to-dry transition, with customizable materials and playback curves to adapt each effect to your scene.
What’s new compared with Vol. II?
Finer simulations, richer detail
Smaller simulation particles and higher precision capture more intricate edges, finer streaks and better-defined liquid formations. All simulation detail is baked into the textures, so no runtime fluid simulator is required.
Smoother motion with DualFlow
Wall Vol. II used 50 source frames per effect. Vol. III uses 32 source frames with bidirectional optical-flow interpolation, guiding the movement between frames for smoother spreading and dripping.
Custom playback curves let you shape the timing and extend the animation without storing a separate texture slice for every moment of playback. The result is more flexible animation from fewer source frames.
More natural drying
The new drying system uses texture-derived thickness and coverage to vary the transition across each splatter. Thin streaks can dry sooner, while thicker accumulations remain wet-looking longer, gradually changing from fresh, glossy blood to a darker, rougher finish.
Animated normals throughout the sequence
The original Vol. II effects provided normal detail for the final frame. Vol. III includes matching Normal Maps throughout the animation, allowing surface detail and lighting response to evolve with the blood.
Animated normals provide an additional layer of visual detail; the core motion system uses the Albedo/Alpha and DualFlow arrays.
Easier customization and integration
The reorganized material system separates animation, drying and normal processing into reusable Material Functions. Adjust color, opacity, roughness, normal intensity, playback curves and drying timing through the supplied materials and Blueprint settings.
Explore the demo, inspect the setup and adapt the effects to your project.
Included content
64 unique wall splatter animations, with 32 source frames each
192 Texture Arrays: 64 Albedo/Alpha, 64 DualFlow and 64 animated Normal arrays
128 final-frame textures: 64 Albedo and 64 Normal Maps
320 texture assets in total
1024×1024 Albedo/Alpha and animated Normal arrays; 512×512 DualFlow arrays
Master Material and customizable Material Instance
Blueprint actor for animation and drying, custom playback curves and demo content
8 reusable Material Functions covering DualFlow, motion vectors, flipbooks, texture arrays, drying and normal processing
Separate final-frame textures are included for static variations and custom post-animation material workflows.
Ground Splatters, Wall Splatters and Blood Pools are sold separately.























