
Descripci贸n
A modular, data-driven settings menu system designed for Unreal Engine 5.
designed to integrate with your projects with minimal changes
watch demo video
Key Features:
馃敡 Fully Data-Driven Architecture
All settings, categories, headers and UI styling are driven by data tables and data-only assets鈥攏o hardcoded logic鈥攁llowing for rapid iteration and customization.
custom extension points for your custom setting needs
features user mappable inputs (key bindings) for the enhanced inputs system
馃幃 Many Ready to use settings
Graphics settings
Sound Settings
Input Binding Settings
馃帹 Supports Categories and Nesting
group categories into Tabs, Categories
Nest and further group using nested categories
馃帹 Supports Player Mappable inputs
馃З UI Theming System
A single "UI Theme" asset controls fonts, colors, and appearance across all widgets, making it easy to maintain consistent visual identity or switch styles globally in seconds.馃攧 Modular & Extensible
Designed with extensibility in mind. Add Custom Commands (with access to custom tokens) , Add and use new widgets as you need




