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Medium 1 für Eintrag Procedural First-Person Camera System

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Procedural First-Person Camera System (PFCS) is a production-ready camera solution built for first-person games that demand responsive, immersive, and believable camera motion — without relying on animation assets. While this is focused on first person systems, this also fully works in third person view.

PFCS is fully procedural, fully data-driven, and designed to blend smoothly between gameplay states such as walking, running, crouching, leaning, and exhaustion. Every movement is layered and blended in real-time to create a cohesive camera feel that adapts naturally to player input.

This system is ideal for FPS, horror, survival, tactical shooters, and any project where camera feel is critical.

Key Features

✔ Fully Procedural Camera

  • No camera animations

  • All motion generated at runtime

  • Smooth, responsive, and consistent

✔ State-Based Camera Blending

  • Walking

  • Running

  • Crouching

  • Crouch walking

  • Crouch running

  • Leaning (left & right)

  • Jumping & landing

  • Stance changes

✔ Exhaustion System

  • Configurable exhaustion start threshold

  • Smooth blending between normal and exhausted states

  • Exhausted breathing

  • Exhausted running & crouch running behavior

  • Camera motion dynamically reflects player fatigue

✔ Breathing & Movement Sway

  • Idle breathing

  • Movement-driven sway

  • Exhausted breathing variants

  • Natural motion layering without jitter

✔ Leaning System

  • Procedural leaning

  • Smooth transitions

  • Designed to integrate cleanly with gameplay movement

✔ Deep Customization

  • 260+ exposed parameters

  • Dedicated Procedural Camera Editor

  • Tweak strength, speed, offsets, blending, and response per state

  • Easily create your own camera “feel”

  • Easy to save and load your own presets, pre-made preset is also included.

Designed to Work with PWAS

PFCS is designed to integrate seamlessly with Procedural Weapon Animation System (PWAS), allowing weapon motion and camera motion to work together as a cohesive procedural FPS experience.

(Also works fully standalone.)

Included

  • Procedural First-Person Camera System

  • Procedural Camera Editor

  • Example setup

  • Clean, extensible Blueprint architecture

  • Documentation

Ideal For

  • FPS & Tactical Shooters

  • Horror & Survival Games

  • Indie & AA Projects

  • Prototyping and Production

Technical Notes

  • Unreal Engine 5+

  • Blueprint-based

  • No animation assets required

  • Multiplayer-friendly (camera-only logic)

Summary

PFCS provides a complete, production-ready solution for high-quality FPS camera feel — built procedurally, tuned in-editor, and designed to scale with your project.

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