
Beschreibung
Demo Without Editing Widget
Trello - See for future updates (everything I create)
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Procedural First-Person Camera System (PFCS) is a production-ready camera solution built for first-person games that demand responsive, immersive, and believable camera motion — without relying on animation assets. While this is focused on first person systems, this also fully works in third person view.
PFCS is fully procedural, fully data-driven, and designed to blend smoothly between gameplay states such as walking, running, crouching, leaning, and exhaustion. Every movement is layered and blended in real-time to create a cohesive camera feel that adapts naturally to player input.
This system is ideal for FPS, horror, survival, tactical shooters, and any project where camera feel is critical.
Key Features
✔ Fully Procedural Camera
No camera animations
All motion generated at runtime
Smooth, responsive, and consistent
✔ State-Based Camera Blending
Walking
Running
Crouching
Crouch walking
Crouch running
Leaning (left & right)
Jumping & landing
Stance changes
✔ Exhaustion System
Configurable exhaustion start threshold
Smooth blending between normal and exhausted states
Exhausted breathing
Exhausted running & crouch running behavior
Camera motion dynamically reflects player fatigue
✔ Breathing & Movement Sway
Idle breathing
Movement-driven sway
Exhausted breathing variants
Natural motion layering without jitter
✔ Leaning System
Procedural leaning
Smooth transitions
Designed to integrate cleanly with gameplay movement
✔ Deep Customization
260+ exposed parameters
Dedicated Procedural Camera Editor
Tweak strength, speed, offsets, blending, and response per state
Easily create your own camera “feel”
Easy to save and load your own presets, pre-made preset is also included.
Designed to Work with PWAS
PFCS is designed to integrate seamlessly with Procedural Weapon Animation System (PWAS), allowing weapon motion and camera motion to work together as a cohesive procedural FPS experience.
(Also works fully standalone.)
Included
Procedural First-Person Camera System
Procedural Camera Editor
Example setup
Clean, extensible Blueprint architecture
Documentation
Ideal For
FPS & Tactical Shooters
Horror & Survival Games
Indie & AA Projects
Prototyping and Production
Technical Notes
Unreal Engine 5+
Blueprint-based
No animation assets required
Multiplayer-friendly (camera-only logic)
Summary
PFCS provides a complete, production-ready solution for high-quality FPS camera feel — built procedurally, tuned in-editor, and designed to scale with your project.






