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Transform your enemy AI setup from hours to minutes with Simple Monster AI v2.0 - the NavMesh-free solution for Unreal Engine 5 with Souls-like Combat, Emotional AI, and Stealth Systems!
[UPDATE ] Simple Monster AI v2.1 โ What's New
๐ฏ Threat / Aggro System โ AI tracks who's the biggest threat and focuses them. Supports taunting, threat decay, and healer aggro. Works great for co-op and RPG-style games.
๐ Multiplayer Ready โ One checkbox enables multiplayer. AI runs on server, syncs to all clients automatically. Health, state, and emotions replicate out of the box.
๐ฅ Multi-Target Tracking โ AI detects all players at once and picks the best target. Combined with threat system, you get full MMO-style target switching.
๐ฎ THREE BEHAVIOR MODES
- Idle - Guards and stationary enemies
- Wanderer - Random movement within radius
- Patrol - Follow custom spline paths
โก ULTRA-FAST SETUP (3 Minutes!)
1. Add component to enemy Blueprint
2. Choose behavior mode
3. Configure parameters
4. Done!
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๐ NEW IN VERSION 2.0
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โ๏ธ SOULS-LIKE COMBAT SYSTEM
- Telegraphed attacks with Windup โ Active โ Recovery phases
- Configurable parry window with stun on successful parry
- Visual attack indicators (orange windup, red active)
- Multiple attacks with weighted random selection
- Per-attack damage, range, animations, and sounds
๐ญ EMOTIONAL AI SYSTEM
- 5 Dynamic states: Calm, Curious, Aggressive, Frightened, Enraged
- Frightened AI flees when health is low
- Enraged state triggered by ally death (+50% damage, +30% speed)
- Each emotion modifies speed, damage, and defense
- Configurable thresholds and durations
๐ HEARING & STEALTH SYSTEM
- AI detects sounds based on player movement
- Different noise radii: Sprint (1500cm), Walk (500cm), Crouch (100cm)
- Investigation behavior when noise is heard
- Custom noise reporting for gunshots, explosions, etc.
- Perfect for stealth and horror games
๐ ADAPTIVE DIFFICULTY
- AI automatically adjusts to player skill level
- Tracks player deaths, hits given, hits received
- Struggling players face easier enemies
- Skilled players face tougher challenges
- Configurable adaptation rate and skill range
๐ง KNOWLEDGE SHARING
- Monsters communicate player location to nearby allies
- Creates pack hunting and hive-mind behavior
- Configurable sharing radius and knowledge retention
- Tag-based ally identification
๐ฌ SCRIPTED ENCOUNTERS
- Create dramatic AI introductions
- 4 Encounter types: Normal, JumpScare, Dramatic, Ambush
- Trigger-based activation for boss entrances
- Custom entrance animations and sounds
๐ DAY/NIGHT BEHAVIOR
- AI behaves differently at night
- Increased detection range (+50%)
- Increased aggression (+50% damage)
- Increased speed (+20%)
- Integrates with any time-of-day system
โค๏ธ BUILT-IN HEALTH SYSTEM
- HP management with configurable max health
- Optional health regeneration with delay
- Events for damage, healing, and death
- No external health component needed
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โจ CORE FEATURES
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- No NavMesh Required - Works on procedural levels, moving platforms, destructible environments
- Auto-Spawn Compatible - Automatically creates AI Controller for runtime-spawned enemies
- Character Movement Based - Proper walking animations, gravity, collision
- Field of View Detection - Optional FOV cone (90ยฐ, 180ยฐ, or 360ยฐ)
- Line of Sight - Optional raycast visibility check
- Debug Visualization - Spheres for detection, attack range, hearing radius
- Zero Code Required - Fully configurable in Blueprint Details panel
๐ฏ DETECTION SYSTEM
- Configurable detection radius and check interval
- Tag-based player identification
- Optional line-of-sight raycasting
- Field of View restriction
- Night-time detection bonus
โ๏ธ COMBAT FEATURES
- Attack range detection with cooldown
- Animation montage support (Attack, Alert, Death, Stun, Flee)
- Customizable chase/patrol speeds
- Give-up distance for realistic AI behavior
- Auto-destroy on death option
๐บ๏ธ PATROL MODE
- Spline-based path following
- Loop or Ping-Pong navigation
- Configurable wait times at patrol points
- Automatic ground detection for spawned AI
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๐ COMPLETE DOCUMENTATION
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Full step-by-step guide available online (FREE preview - view before purchase!):
๐ http://adrenalinegames.pl/SimpleMonsterAI <- HOW TO
Includes:
- Quick Start guide (3 minutes)
- Every parameter explained in detail
- All 7 advanced systems documented
- Souls-like combat setup guide
- Emotional AI configuration
- Stealth system integration
- Patrol mode setup
- Blueprint events with examples
- Troubleshooting for common issues
- Performance optimization tips
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โ๏ธ TECHNICAL DETAILS
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- Full C++ source code included
- Compatible: UE 5.3, 5.4, 5.5, 5.6, 5.7+
- Platform: Windows, Mac, Linux
- No third-party dependencies
- AIModule integration for proper Character Movement
- 122 exposed properties (all Blueprint configurable)
- 25 Blueprint-callable functions
- 12 Blueprint events/delegates
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๐ PERFECT FOR
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- Souls-like and action RPG games
- Stealth and horror games
- Indie developers needing quick AI setup
- Prototyping and rapid development
- Procedurally generated games
- Projects without NavMesh
- Spawner-based enemy systems
- Games with dynamic difficulty
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โ ๏ธ IMPORTANT NOTES
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
- Player character must have "Player" tag for detection
- Works with spawners automatically (auto-creates AI Controller)
- Character must have Character Movement Component
- Does NOT require NavMesh or Behavior Trees
- All advanced systems are OPTIONAL - enable only what you need
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๐ฆ WHAT'S INCLUDED
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
- Simple Monster AI Component (Full C++ source)
- Complete online Documentation
- Professional support via FAB
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๐ START BUILDING INTELLIGENT ENEMIES IN MINUTES, NOT HOURS!
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From basic patrol guards to Souls-like bosses with emotional AI - Simple Monster AI v2.0 has you covered. Ready to simplify your AI development? Get started today!

