Passer au contenu
Mรฉdia 1 pour l'article Simple Monster AI - NavMesh-Free Component for UE5
0 commentaire

Description

Transform your enemy AI setup from hours to minutes with Simple Monster AI v2.0 - the NavMesh-free solution for Unreal Engine 5 with Souls-like Combat, Emotional AI, and Stealth Systems!

HOW TO START

[UPDATE ] Simple Monster AI v2.1 โ€” What's New

๐ŸŽฏ Threat / Aggro System โ€” AI tracks who's the biggest threat and focuses them. Supports taunting, threat decay, and healer aggro. Works great for co-op and RPG-style games.

๐ŸŒ Multiplayer Ready โ€” One checkbox enables multiplayer. AI runs on server, syncs to all clients automatically. Health, state, and emotions replicate out of the box.

๐Ÿ‘ฅ Multi-Target Tracking โ€” AI detects all players at once and picks the best target. Combined with threat system, you get full MMO-style target switching.

๐ŸŽฎ THREE BEHAVIOR MODES

- Idle - Guards and stationary enemies

- Wanderer - Random movement within radius

- Patrol - Follow custom spline paths

โšก ULTRA-FAST SETUP (3 Minutes!)

1. Add component to enemy Blueprint

2. Choose behavior mode

3. Configure parameters

4. Done!

โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•

๐Ÿ†• NEW IN VERSION 2.0

โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•

โš”๏ธ SOULS-LIKE COMBAT SYSTEM

- Telegraphed attacks with Windup โ†’ Active โ†’ Recovery phases

- Configurable parry window with stun on successful parry

- Visual attack indicators (orange windup, red active)

- Multiple attacks with weighted random selection

- Per-attack damage, range, animations, and sounds

๐ŸŽญ EMOTIONAL AI SYSTEM

- 5 Dynamic states: Calm, Curious, Aggressive, Frightened, Enraged

- Frightened AI flees when health is low

- Enraged state triggered by ally death (+50% damage, +30% speed)

- Each emotion modifies speed, damage, and defense

- Configurable thresholds and durations

๐Ÿ‘‚ HEARING & STEALTH SYSTEM

- AI detects sounds based on player movement

- Different noise radii: Sprint (1500cm), Walk (500cm), Crouch (100cm)

- Investigation behavior when noise is heard

- Custom noise reporting for gunshots, explosions, etc.

- Perfect for stealth and horror games

๐Ÿ“ˆ ADAPTIVE DIFFICULTY

- AI automatically adjusts to player skill level

- Tracks player deaths, hits given, hits received

- Struggling players face easier enemies

- Skilled players face tougher challenges

- Configurable adaptation rate and skill range

๐Ÿง  KNOWLEDGE SHARING

- Monsters communicate player location to nearby allies

- Creates pack hunting and hive-mind behavior

- Configurable sharing radius and knowledge retention

- Tag-based ally identification

๐ŸŽฌ SCRIPTED ENCOUNTERS

- Create dramatic AI introductions

- 4 Encounter types: Normal, JumpScare, Dramatic, Ambush

- Trigger-based activation for boss entrances

- Custom entrance animations and sounds

๐ŸŒ™ DAY/NIGHT BEHAVIOR

- AI behaves differently at night

- Increased detection range (+50%)

- Increased aggression (+50% damage)

- Increased speed (+20%)

- Integrates with any time-of-day system

โค๏ธ BUILT-IN HEALTH SYSTEM

- HP management with configurable max health

- Optional health regeneration with delay

- Events for damage, healing, and death

- No external health component needed

โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•

โœจ CORE FEATURES

โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•

- No NavMesh Required - Works on procedural levels, moving platforms, destructible environments

- Auto-Spawn Compatible - Automatically creates AI Controller for runtime-spawned enemies

- Character Movement Based - Proper walking animations, gravity, collision

- Field of View Detection - Optional FOV cone (90ยฐ, 180ยฐ, or 360ยฐ)

- Line of Sight - Optional raycast visibility check

- Debug Visualization - Spheres for detection, attack range, hearing radius

- Zero Code Required - Fully configurable in Blueprint Details panel

๐ŸŽฏ DETECTION SYSTEM

- Configurable detection radius and check interval

- Tag-based player identification

- Optional line-of-sight raycasting

- Field of View restriction

- Night-time detection bonus

โš”๏ธ COMBAT FEATURES

- Attack range detection with cooldown

- Animation montage support (Attack, Alert, Death, Stun, Flee)

- Customizable chase/patrol speeds

- Give-up distance for realistic AI behavior

- Auto-destroy on death option

๐Ÿ—บ๏ธ PATROL MODE

- Spline-based path following

- Loop or Ping-Pong navigation

- Configurable wait times at patrol points

- Automatic ground detection for spawned AI

โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•

๐Ÿ“š COMPLETE DOCUMENTATION

โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•

Full step-by-step guide available online (FREE preview - view before purchase!):

๐Ÿ”— http://adrenalinegames.pl/SimpleMonsterAI <- HOW TO

Includes:

- Quick Start guide (3 minutes)

- Every parameter explained in detail

- All 7 advanced systems documented

- Souls-like combat setup guide

- Emotional AI configuration

- Stealth system integration

- Patrol mode setup

- Blueprint events with examples

- Troubleshooting for common issues

- Performance optimization tips

* Discord Support

โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•

โš™๏ธ TECHNICAL DETAILS

โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•

- Full C++ source code included

- Compatible: UE 5.3, 5.4, 5.5, 5.6, 5.7+

- Platform: Windows, Mac, Linux

- No third-party dependencies

- AIModule integration for proper Character Movement

- 122 exposed properties (all Blueprint configurable)

- 25 Blueprint-callable functions

- 12 Blueprint events/delegates

โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•

๐ŸŽ“ PERFECT FOR

โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•

- Souls-like and action RPG games

- Stealth and horror games

- Indie developers needing quick AI setup

- Prototyping and rapid development

- Procedurally generated games

- Projects without NavMesh

- Spawner-based enemy systems

- Games with dynamic difficulty

โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•

โš ๏ธ IMPORTANT NOTES

โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•

- Player character must have "Player" tag for detection

- Works with spawners automatically (auto-creates AI Controller)

- Character must have Character Movement Component

- Does NOT require NavMesh or Behavior Trees

- All advanced systems are OPTIONAL - enable only what you need

โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•

๐Ÿ“ฆ WHAT'S INCLUDED

โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•

- Simple Monster AI Component (Full C++ source)

- Complete online Documentation

- Professional support via FAB

โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•

๐Ÿš€ START BUILDING INTELLIGENT ENEMIES IN MINUTES, NOT HOURS!

โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•

From basic patrol guards to Souls-like bosses with emotional AI - Simple Monster AI v2.0 has you covered. Ready to simplify your AI development? Get started today!

Formats inclus