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William Davis - Pirate ��์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ

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โš”๏ธ Low-poly model of the character William Davis - Pirate

Suitable for games of different genres: RPG, strategy, first-person shooter, etc.

Character preview video:

https://www.youtube.com/watch?v=GtmMuRaMkh8&t=5s

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๐Ÿฆต๐ŸผRig

This rig is made on the basis of the UE4 mannequin skeleton, the bone hierarchy was left by default. For convenience, additional bones have been created, with them you can apply physics to any parts. For the rig, the Maya tool was used, without the use of third-party plugins, without controllers.

You can see the hierarchy of additional bones here.

๐Ÿ“—Polycount

Body and cloth

๐Ÿ“Faces - 38151 Verts - 46907 Tris - 72648

(To reduce the total number of polygons you can remove the corals and mussels.)

Octopus

๐Ÿ“Faces - 1777 Verts - 1763 Tris - 3486

Chest

๐Ÿ“Faces - 818 Verts - 818 Tris - 1622

In the model, it is desirable to use a shader with a two-sided display of polygons.

Preview images rendered in Marmoset software

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