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Média 1 pour l'article Male Lion Animation - UE Character Asset

Description

Overview

Presenting a highly realistic male lion character asset, crafted specifically for Unreal Engine 5.4 and above.

This is a complete lion asset, encompassing the model, textures, materials, fur, rigging, and 4 lifelike animations; ensuring you can seamlessly integrate it into your projects right away.

360° preview

Supported Engine Versions

  • UE 5.4

  • UE 5.5

Required Plugins

  • Groom (Hair System Plugin)

Project Dependencies

  • HairStrands must be enabled for proper hair rendering.

  • Virtual Textures must be enabled in project settings.

  • "Support Compute Skin Cache" must be enabled in Project Settings → Rendering.

File Contents

  • Skeletal Mesh

  • Groom Hair System

  • 4 Animations (Lie, LookAround, Run, Walk)

  • Control Rig

  • 4K UDIM Textures (BaseColor, Normal, Roughness, etc.)

Key Features:

  • Model Details: Boasting a total of 76,088 vertices and 75,276 polygons, the model ensures meticulous realism.

  • Textures & Materials: Comes with 15 unique textures, all rendered in sharp 4K resolution. Adopting the UDIM UV mapping method, we ensure each texture offers unparalleled detail and quality.

  • Groom Fur: Leveraging UE's Groom technology, the lion's fur styling has been authentically recreated with finely tuned materials.

Rigging

Global Control:Lion_Rig_grp_ctrl_2_2` and `Lion_Rig_grp_ctrl_2`: Control the entire model's global movement and orientation.Spine Control:- `DEF_neck_a_ctrl`, `DEF_spine_f_ctrl`, `DEF_spine_c_ctrl`, and `DEF_spine_a_ctrl`: Provide control for the anterior, middle, and posterior sections of the spine respectively.Neck and Head Control:- `DEF_neck_c_ctrl_2` and `DEF_neck_e_ctrl_2`: Control different segments of the neck.- `DEF_head_ctrl`: Main controller for the head.- `DEF_head_ctrl_2`: Lower jaw controller, managing the opening and closing of the mouth.Facial Features Control:- `DEF_nose_e_ctrl_2_2`: Controller for the nose.- `DEF_nose_b_ctrl_3`, `DEF_eye_L_ctrl`, and `DEF_eye_R_ctrl`: Eye controllers.- `DEF_head_012_L_ctrl_2_2` and `DEF_head_012_R_ctrl_2_2`: Controllers for the eyebrows.Ear Control:- `DEF_ear_a_L_ctrl`, `DEF_ear_c_L_ctrl`...: Controllers for the left ear.- `DEF_ear_a_R_ctrl`, `DEF_ear_c_R_ctrl`...: Controllers for the right ear.Limbs Control:- `DEF_shoulder_L_ctrl` and `DEF_shoulder_R_ctrl`: Left and right shoulder controllers respectively.- `DEF_thigh_B_a_L_ctrl` and `DEF_thigh_B_a_R_ctrl`: Controllers for the left and right pelvic regions.- `DEF_foot_F_a_L_ctrl`, `DEF_foot_F_a_R_ctrl`, `DEF_foot_B_a_L_ctrl`, and `DEF_foot_B_a_R_ctrl`: IK master controllers for the four limbs.Tail Control:- `DEF_tail_c_ctrl`, `DEF_tail_e_ctrl`, `DEF_tail_f_ctrl`...: Controllers for various segments of the tail.And many more fine-tuned controls that give animators a comprehensive and detailed control for posing and animating the lion.

Animation

Unlooped lying animation at 30 fps, frame range 0-405

Unlooped watching animation at 30 fps, frame range 0-365

Loopable running animation at 30 fps, frame range 0-78

Unlooped walking animation at 30 fps, frame range 0-250

Technical Specifications:

Platform Compatibility: Supports PC.UE Version Compatibility: Specifically designed for UE5.4 and above.

Usage Notes:

- Ensure your Unreal Engine version is 5.4 or higher to achieve optimal performance and compatibility.

- The asset is rigged and ready for further animation adaptations or customizations.

Formats inclus