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出品Scar Eye Camのメディア1

説明

ScarEyeCam: Cinematic FPS Camera SystemYour game does not feel real because your camera is rigid.

Default first-person cameras translate player movement with sterile, mathematical perfection. This weightless viewport breaks player immersion, often resulting in early exit, poor retention, and high refund rates.

ScarEyeCam is a plug-and-play, native camera simulation engine designed to instantly inject physical mass, organic momentum, and tension into the player's viewport. Powered by highly optimized, spring-based physical calculations, it simulates natural inertia, breathing, impacts, and somatic panic without requiring custom coding or complex C++ setup.

Before vs. After Transformation
  • Without ScarEyeCam: Robotic, instant camera movement with zero weight. Firing a weapon is a flat, scripted crosshair jump, and landing from a fall has no visual impact.

  • With ScarEyeCam: Smooth physical movement with spring-based inertia on every look, turn, and strafe offset. Recoil kicks and settles organically, landing drops the camera with spring-back weight, and horror states trigger dynamic instability.

Five One-Click Camera Presets

Fine-tune your project's identity instantly with five calibrated camera personalities :

  • Realistic: Grounded, believable, and weighted human locomotion.

  • Cinematic: Heavy, slow, and lingering; optimized for narrative experiences.

  • Horror: Unstable, trembling, and unpredictable; the camera feels alive and panicked.

  • Arcade: Ultra-responsive with minimal mass for fast-paced competitive play.

  • Tactical: Tight, surgical response featuring highly controlled physical weight.

Core Gameplay & Psychological Systems
  • Somatic Horror Suite: Track player panic dynamically to automatically scale somatic breathing, heartbeat screen pulses, desaturated vignettes, chromatic aberration, and five distinct digital glitch states. This physical feedback triggers sympathetic resonance, generating visceral tension in players.

  • Advanced Shooter Kinematics: Procedural weapon recoil, lateral strafe tilting, movement-driven dynamic field-of-view scaling, sprint lurches, and directional explosion impacts.

  • Aim Down Sights (ADS) Subsystem: Automatic field-of-view transitions, breathing reductions, and stabilization parameters while aiming.

  • Dual-Mode Smooth Blending: Seamlessly morph between shooter mechanics and horror profiles at runtime with smooth mathematical interpolation.

Product Details & Technical API

Take total architectural control over your game's viewport with a fully exposed, customizable backend :

  • 149 Editable Properties: Take total control over spring stiffness, dampening, head bobs, offsets, and acceleration curves.

  • 36 Blueprint Callable Functions: Programmatically adjust sensitivity profiles, toggle individual subsystems, apply dynamic impulses, and swap presets at runtime.

  • 27 Blueprint Events: Trigger custom spatial audio, particle emitters, or UI logic exactly when landing, footfalls, recoil, panic thresholds, or glitches occur.

  • Sensitivity Profile System: Low, Balanced, High, and Custom profiles to translate look inputs smoothly.

Easy 60-Second Setup
  1. Attach: Add the ScarEyeCam Component to your Character Blueprint.

  2. Select: Assign a global preset in the Details panel.

  3. Execute: Press Play. The system automatically intercepts, processes, and refines your viewport.

Optimization & Platform Standards
  • Engine Compatibility: Fully supports Unreal Engine 5.2, 5.3, 5.4, 5.5, 5.6, and 5.7.

  • 100% Production Optimized: Pure spring-based physics calculations. Zero raycasts, line checks, or heavy collision queries.

  • Zero Frame Allocations: Native C++ foundation with clean Blueprint wrappers ensures zero garbage collection overhead.

  • Cross-Platform Support: Compiles cleanly across Win64, Mac, Linux, Android, and iOS.

DOCUMENTATION:- https://drive.google.com/file/d/18wIVT_BI3xqibwAwDLtRCQWpBm66Scmk/view?usp=sharing

SUPPORT:- https://discord.gg/sAQ5FdMXJn

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