
説明
Fox Data — complete data layer for Blueprint projects.
Parse and build JSON, work with CSV in both directions, query DataTables ergonomically, persist config to disk, and create live runtime tables you can edit, filter and sort at play time — all without C++.
Full documentation: https://alchemy-fox.de/data/
Support: [email protected]
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WHAT'S INCLUDED
53 Blueprint Nodes | 7 Data Categories | JSON Read+Write | CSV Read+Write | Runtime Table System | Config Persistence | Full C++ Source
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FEATURE CATEGORIES
▸ JSON (17 Nodes) AddToJsonArray, CreateJsonObject, GetJsonFieldArray, GetJsonFieldBool, GetJsonFieldNumber, GetJsonFieldObject, GetJsonFieldString, JsonArrayLength, JsonHasField, JsonToString, LoadJsonFromFile, ParseJsonString, SaveJsonToFile, SetJsonFieldBool, SetJsonFieldNumber, SetJsonFieldObject, SetJsonFieldString
▸ Serialization (4 Nodes) GetJsonKeys, JsonStringToStruct, MergeJsonObjects, StructToJsonString
▸ CSV (4 Nodes) GetCsvColumn, ParseCsvString, ParseCsvWithHeaders, SaveArrayAsCsv
▸ DataTable (5 Nodes) FilterDataTableRows, FindDataTableRowByField, GetDataTableAsMap, GetDataTableRowCount, GetRandomDataTableRow
▸ Config (5 Nodes) GetConfigValue, HasConfigKey, LoadConfigFile, SaveConfigFile, SetConfigValue
▸ Runtime Tables (15 Nodes) AddRuntimeRow, CreateRuntimeTable, CreateRuntimeTableFromCsv, CreateRuntimeTableFromDataTable, CreateRuntimeTableFromJson, ExportRuntimeTableToCsv, ExportRuntimeTableToJson, FilterRuntimeRows, GetRuntimeRow, GetRuntimeTableRowCount, GetRuntimeTableRowNames, HasRuntimeRow, RemoveRuntimeRow, SortRuntimeRows, UpdateRuntimeRow
▸ String (3 Nodes) EncodeDecodeUrl, MapToString, StringToMap
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KEY FEATURES
JSON Round-Trip — Parse, edit, build and serialize JSON entirely in Blueprint
Struct ↔ JSON — StructToJsonString / JsonStringToStruct for any UStruct
CSV In & Out — Header-aware parser, column extractor, array-to-CSV writer
Runtime Tables — DataTable-like rows you can add/remove/update/filter/sort at runtime
Multiple Sources — Build runtime tables from DataTable, JSON or CSV in one call
Config Files — Key/value persistence with explicit Has/Get/Set helpers
Export Anywhere — Runtime tables export back to JSON or CSV for saves and analytics
URL & Map Utilities — EncodeDecodeUrl, StringToMap, MapToString built in
Zero Setup — No subsystem, no boot cost, every node static-callable
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TECHNICAL DETAILS
Engine: Unreal Engine 5.2-5.4, 5.6-5.7
Type: Code Plugin (C++)
Dependencies: None (engine modules only)
Platforms: Windows (Win64)
Full C++ source code included
All nodes have detailed tooltips
Integrates seamlessly into existing projects — no setup, no subsystem boot
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DOCUMENTATION & SUPPORT Full documentation with setup guide, node reference, and examples: https://alchemy-fox.de/data/
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MISSING A FEATURE? Feature requests are welcome! If you need a specific data format, table operation, or integration that is not included yet, let us know. We actively review requests and will include useful additions in future updates. Send your request to [email protected] with a short description.
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By Alchemy Fox Studio





