
Описание
A game-ready low poly male character designed for modern, stylized and casual game environments. This bearded man in a hoodie, pants and shoes is ready to drop into your Unreal Engine project as an NPC, civilian, player character, background character, enemy or interactive world population.
The character combines a clean ultra low-poly style with a complete humanoid rig, facial customization and a useful animation library — making it suitable for both close gameplay and scenes populated with many characters.
Key FeaturesUltra low-poly, game-ready character
Rigged to the Unreal Engine 5 skeleton
27 included animations
7 Unreal Mannequin demo animations
20 custom animations
Easy animation retargeting for integration with other Unreal Engine animation sets
Facial Morph Targets for expressions and facial animation
Clean stylized geometry optimized for real-time use
Single-material character setup
The character includes a set of facial Morph Targets that can be combined to create different expressions.
Available controls include mouth shapes, smile, sadness, aggressive expression, independent blinking, eye direction, eye size and eyebrow movement.
This provides significantly more flexibility than a static low-poly character and allows the asset to be used for dialogue, reactions, cinematics and interactive NPCs.
Animation ReadyThe included 27 animations cover common locomotion, interaction and action scenarios, so the character can be used immediately without requiring a separate basic animation pack.
Because the character follows an Unreal Engine-compatible humanoid skeleton structure, additional animation libraries can be retargeted to the character when your project requires more actions.
Materials & Textures
3 Color Atlas Textures
Resolution: 128x128
Supports:
Base Color
Roughness
Metallic
Emissive
Extremely lightweight texture memory footprint.
Colors can be easily adjusted inside Unreal Engine materials for rapid variation.
Perfect for:
Third-person games, adventure games, simulators, survival games, casual games, city environments, NPC systems, crowds, background characters, prototypes and stylized indie projects.
The low polygon count also makes the character particularly useful when you need many characters visible in the same scene.
Need More Character Variations?This character is a single ready-made variation created from my larger Modular Man Ultra Low-Poly system.
If you need an entire population rather than one character - check them out.
The modular version provides extensive customization options for creating different people with different appearances and clothing combinations. This character represents just one of thousands of possible combinations that can be created with the full modular system.






