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Horrizon ์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ

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๐Ÿ‘ Fury | Horrizon

A fully rigged, modular 3D model for my new Fury Series.

Fury Series list:

 

  1. Ghost Furry

  2. Phantom Furry

  3. Heavy Metal Baby

  4. Horrizon PREVIEW VIDEO https://youtu.be/gK9G9SO9BuI

Ideal character for Viking strategy, third-person shooters, post apocalypse worlds,

futuristic scenario, sci-fi RPGs, movies, astronautic adventures and virtual reality exploration.

She is based on the Epic Skeleton.

Renders are made in Unreal Engine 5 and Marmoset Toolbag 4.

Used program: ZBrush, Maya, Substance Painter, UVLayout.

 

Social Links: ๐Ÿ”— ArtStation | ๐Ÿ”— YouTube

 

โœฆ Key Feature:

Fully Rigged with UE5 Rig

Base animation includes

Easy of Material Instance: Armor, Body, Head, Hair, Eyelashes and Eyes

    

 ๐Ÿˆฏ๏ธ Faces 118461 โŽ Tris 134283 โœณ๏ธ Verts 79976

 

โš™๏ธ Rig

This Character rig is based on a UE Mannequin skeleton.

The main bones hierarchy has remained untouched for easy retargeting.

With additional bones you can apply physics to different parts.

          

 โš”๏ธ Textures

๐ŸŒŸ Textures are packed for better optimization

 

โš”๏ธ Unreal Engine Project

๐ŸŒŸ Epic Skeleton rig with additional bones

๐ŸŒŸ Physics are not included. Itโ€™s advisable to use the KawaiiPhysics plugin for the best-looking results.

๐ŸŒŸ 3rd person standard animations are included

๐ŸŒŸ Blueprints are not included

 

 

โ€ข โ€ข โ€ข ๐ŸŽ“FAQโ€ข โ€ข โ€ข

 

Q: Need help with the model, how to contact you?

Q: Can I request customization? Are you available for commissions? 

A: The best way to contact me is through email ๐Ÿ“ง [email protected]

Expect an answer in the working week.

Q: Can I use this model in 3dsMax / Cinema 4D / Blender / etc.?

A: Yes, you can. File formats such as .fbx can be imported anywhere.

However, they are originally made in Maya and some software might not recognize them correctly.

Unfortunately, I cannot give you support for this software because

I do not have any experience with them.

The only software that I support is Maya, Unreal Engine, and Unity.

My customers have reported to me that my models work in Blender.

 

Q: If I switch to another engine, do I have to re-purchase the asset?

A: No, you don't have to. You can request additional files (.fbx / .obj / textures / etc )

through email ๐Ÿ“ง [email protected]

For verification purposes, I will ask you for the Invoice ID.

Expect an answer in the working week.

 

 

^Best wishes!^

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