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Média 1 pour l'article Shape Cage | Mesh Deformer — Crush Boxes, Squash Balls, Close Curtains
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Description

Shape Cage bends, crushes and squashes any Static Mesh at runtime. Soft-body look, without soft-body cost.

Video: https://youtu.be/3EwlotMr3tE

Documentation: https://docs.google.com/document/d/1eXogWJqCt6SJrZ9FzeKp8Pf8VF8ysYUu4ZpaT8i8Guk

Drop an object from above, let the box bend!
Use the “OpenCurtain” function to open or close the curtain.

Drop an object onto the ball and let it bend!
✓ Network compatible

IT WORKS THE MOMENT YOU OPEN IT

A cardboard box, a curtain and a ball (sphere) come finished and working.

The materials, the meshes and an example map are all inside the plugin.

Drop something heavy on the box. It dents where the thing landed. Heavy things dent it more.

TWO STEPS TO USE IT ON YOUR OWN MESH

1. Add the Shape Cage component to your actor.

2. Add MF_ShapeCage to your material. Plug Offset into World Position Offset.

That is all. The cage finds your mesh, fits itself around it, and gives you eight handles to pull.

BEND IT YOURSELF

Grab a handle. Pull it. The mesh follows.

Crush a box by hand and save that shape. Play it back later with one node.

Or let physics do it. Things that fall on it leave real dents, and the box carries them down as it folds.

Three shapes, one dropdown. Box for crates and panels. Sphere for balls and fruit. Curtain for cloth.


CURTAINS THAT OPEN AND CLOSE

Close Curtain. Open Curtain. Both take a time in seconds.

You choose how far it closes and how far it opens. Two numbers.

Save the state with one number. Put it back with one node.


BUILT FOR MULTIPLAYER

The server sends what happened, not the mesh. One dent is about 12 bytes!

Every machine runs the same maths and gets the same shape.

A curtain that closes over two seconds costs two numbers, not two seconds of data.

A player who joins late still sees the right shape.

When nothing is moving, nothing is sent at all.


OPTIMIZED

27 small sums per vertex in the shader. No CPU mesh work. No skeletal mesh.

Works with Nanite and without it.

Two frames after a shape stops moving, it turns its own tick off! A field of crushed crates costs you nothing.


REQUIREMENTS

Unreal Engine 5.6, 5.7 and 5.8. Windows.

No API. No account. No internet. It is a plugin, and it is yours.

SUPPORT

Questions before you buy? Ask us. We answer.

[email protected] — 24/7

Formats inclus