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RTM Blueprint Exceptions 제품 등록을 위한 미디어 1개
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설명

A plugin providing a clean and easy way to implement Blueprint Exceptions in your UE5 codebase, from Blueprints or cpp code, with automatic breakpointing on errors and integration with the Message Log

Implement effective error checking from BP or cpp to catch issues early and maintain a high-quality, reliable codebase for your games

Features:

  • 9 blueprint nodes to handle different error checking patterns

  • cpp integration to raise exceptions on UFUNCTIONs and notify of issues in Blueprints

  • Support for optional automatic breakpointing on exceptions

  • Custom, live error messages on triggering nodes

  • Error reporting in the Message Log (similar to a Null Reference Exception)

  • Blueprint support with 7 different blueprint nodes

  • CPP support with ensure-like behaviour

*NOTE: Automatic breakpoints require the per-user Editor Setting "Blueprint Break on Exceptions" to be enabled

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