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Multimedia 1 dla listy Code Copyright Editor
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Code Copyright Editor is a C++ Unreal Engine code plugin. Its current implementation is centered on this implementation scope: Uniform editor for project and source-file copyright notices.

The plugin is implemented through 1 module: CodeCopyrightEditor. The source surface includes implementation concepts such as MCP Job Record, Code Copyright Review Status, Code Copyright Editor Settings, Code Copyright Notice Service, Code Copyright Render Context, Code Copyright File Result, Code Copyright Apply Result, Code Copyright Compliance Report Options.

⭐ What You Get

🔹 Uniform editor for project and source-file copyright notices.

🔹 Module layout: CodeCopyrightEditor (Runtime, Default, platforms: Win64).

🔹 Implementation footprint: 13 C++/Build.cs files inspected under Source.

🔹 Version: 1.0.2

⭐ Key Features

🔹 Implementation-derived scope: Uniform editor for project and source-file copyright notices.

🔹 Module layout: CodeCopyrightEditor (Runtime, Default, platforms: Win64).

🔹 Implementation footprint: 13 C++/Build.cs files inspected under Source.

🔹 Source-backed concepts include: MCP Job Record, Code Copyright Review Status, Code Copyright Editor Settings, Code Copyright Notice Service, Code Copyright Render Context, Code Copyright File Result, Code Copyright Apply Result, Code Copyright Compliance Report Options, Code Copyright Compliance Report Result, Editor T

🔹 Configurable data/settings fields include: RelativeFilePath, FileInformation, FileDescription, OwnerName, ContactEmail, ProductNameFallback, CopyrightStartYear, LicenseName, LicenseUrl, LicenseIdentifier, SourceNoticeTemplate, ProjectSettingsNoticeTemplate, FileMetadata, ScanRootPaths, SourceFileExtensions, ExcludedPat

⭐ Typical Use Cases

🔹 Edit and normalize source-file and project copyright notices from an Unreal plugin surface.

🔹 Apply consistent notice text across code assets with a focused utility plugin.

🔹 Review copyright metadata changes before committing source updates.

⭐ Included Content

🔹 Version: 1.0.2

🔹 Category: Editor Tools

🔹 Can contain content: Yes

🔹 Module: CodeCopyrightEditor (Runtime, Default, platforms: Win64)

🔹 Representative source types: FMcpJobRecord, ECodeCopyrightReviewStatus, UCodeCopyrightEditorSettings, FCodeCopyrightNoticeService, FCodeCopyrightRenderContext, FCodeCopyrightFileResult, FCodeCopyrightApplyResult, FCodeCopyrightComplianceReportOptions, FCodeCopyrightComplianceRepo

🔹 Build.cs dependencies: CodeCopyrightEditor, Core, CoreUObject, Engine, EngineSettings, InputCore, Json, JsonUtilities, LevelEditor, Projects, PropertyEditor, Settings, Slate, SlateCore, ToolMenus, UnrealEd

⭐ Requirements & Compatibility

🔹 Distribution method: Unreal Engine code plugin

🔹 Engine target from descriptor: 5.4.0

🔹 Platform allow list from descriptor: Win64

🔹 Network replication: no explicit replication surface was detected in the inspected source

🔹 Third-party source folder: none detected under Source/ThirdParty

⭐ Notes

🔹 Network replication: no explicit replication surface was detected in the inspected source

🔹 Third-party source folder: none detected under Source/ThirdParty

🔹 Binaries folder in current package tree: not present

⭐ Support

🔹 Support URL from descriptor: mailto:[email protected]

🔹 Discord Channel: #code-copyright-editor (https://discord.gg/NCXJ2v8Fx9)

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