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商品 3D Minimap : Real-Time Holographic Radar 的媒体 1
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描述

Documentation

Adds a fully customizable holographic 3D minimap to your game, either as a UMG widget or as a 3D hologram placed in the environment. Actors become visible on the map by adding a single HMVisibilityComponent, which can display them as a colored dot, a primitive shape, or any custom 3D model.

No content setup required. The map scans the environment around it and builds the holographic terrain procedurally , as a glowing procedural mesh or a particle point cloud. Choose a fast top-down raytrace or a full volumetric voxel scan that captures overhangs, interiors and complex 3D structure. Caves, ceilings and flying objects are handled cleanly , no stretched "pillars."

Deeply customizable, all in Blueprint. Zoom, fixed/follow-player/follow-actor centering, rotate-with-view (counter-rotate or match), colors, scanlines, fresnel glow, height gradients, category filtering, marker limits, update rate : as editor defaults and at runtime via BlueprintCallable setters. An off-screen scan buffer with auto-streaming keeps following maps smooth without per-frame rescans.

Ships with 8 holographic material styles, ready-made map presets, and example maps + Blueprints so you can see it working in minutes.

+ If you need any complementary features i could have missed, you can write to me at my email address, and I'll help you through that.

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