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๐Ÿงฉ Blend 3D Meshes Seamlessly Into Gaussian Splat Environments

SplatBlend removes the harsh contact seams that appear when placing traditional 3D assets inside Gaussian Splat environments, causing the mesh to look an outsider.

โšก Simply place the SplatBlend Actor from "Place Actors" tab in your level and it automatically blends Static Meshes, Skeletal Meshes, and Nanite assets into the surrounding splat environment โ€” no material edits, shader setup, or manual mesh configuration required.

๐Ÿ“ The blend uses world-space distance, keeping the effect consistent regardless of camera distance, with simple controls for Blend Distance and Edge Softness.


โœจ Highlights:

โœ… One-click setup
โœ… Automatic scene-wide mesh detection
โœ… Supports Static Meshes, Skeletal Meshes, and Nanite
โœ… No material or shader modifications required
โœ… Camera-independent world-space blending
โœ… Adjustable Blend Distance and Edge Softness
๐Ÿ” Seam Highlight debug mode
๐ŸŒ Compatible with WallGS, Volinga, XGrids, Luma AI, and custom 3DGS renderers

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