
説明
Version 3.0 Update!
Documentation: https://www.embeddedtechno.com/pages/PRG/index.php
Demo Videos: https://www.youtube.com/@EmbeddedTechno
Root Demo Video
Vine Demo Video
VAT - Virtual Animation Texture Demo Video
Description
Create procedural roots, vines, and organic barriers directly inside Unreal Engine. PRG is built for environment art, level dressing, ruins, cliffs, tunnels, forests, walls, and overgrowth workflows. Use built-in presets for fast results, or switch to Expert Mode for deeper control over branching, shaping, surface interaction, materials, and mesh generation.
Version 3 replaces the older Procedural Mesh Component runtime playback with VAT - Virtual Animation Texture playback. Animated growth is now baked into texture-driven data, making runtime reveal and regrowth effects lighter weight, smoother, and higher quality than the previous procedural mesh rebuild approach.
This update also adds new behavior profiles, including Wrapping behavior for vines and Climbing behavior for roots. Vines can now wrap more naturally around surfaces, corners, supports, and irregular geometry, while roots can climb vertical surfaces while keeping root-style branching and shaping.
Generated results can be exported as Static Mesh assets for final scene placement, or exported as Runtime Growth Actors for VAT-based animated playback. The plugin also includes an Attraction Actor for guiding growth toward sampled points or surfaces, and a Barrier Actor for generating organic strand barriers across openings.
PRG uses a custom flow-aligned material workflow rather than triplanar projection, with directional flow data, seam and twist continuity, and material payload support designed for root, vine, and barrier textures that follow the direction of growth. Nanite support is enabled by default for static mesh export workflows.
Core Features
Procedural root generation
Procedural vine generation
Organic barrier generation
VAT-based runtime growth playback
Static Mesh export
Root Climbing behavior
Vine Wrapping behavior
Built-in presets and Expert Mode
Internal and external spline workflows
Multi-tier branching
Surface crawling, wall-seeking, edge rounding, and wrap-around handling
Attraction Actor for guided growth
Flow-aligned material and texture workflow
Dedicated PRG editor tools tab
NOTE: The environment shown is the Hemlock Forest/Jungle by Leartes Studios. The environment and assets shown in the images and demo videos are NOT included.








