
Açıklama
A complete environmental VFX library for Unreal Engine, authored entirely in Niagara. 39 unique effects span weather, tornadoes, fire, water, smoke, falling foliage and wildlife, backed by screen-space post-process effects for the moments the camera itself should react.
Every system is self-contained and drag-and-drop. Pull one into your level, scale it to your scene, and it runs - no blueprint wiring, no dependency chain, no plugins. Emitters are authored on both CPU and GPU simulation, so dense effects push particle counts on the GPU while lightweight ones stay cheap on the CPU.
Effects are built to layer. Stack rain, mist and a storm cloud for a downpour; add thunder strikes and a thunder tornado for the moment the weather turns. Each system exposes its user parameters, so intensity, colour, scale and lifetime are tunable per-instance without duplicating assets.
Storms & WeatherHeavy Rain — full-scene rainfall with surface impacts
Snow Smoke — drifting snowfall for blizzard and light-flurry conditions
Cloud & Thunder — volumetric storm cell with internal lightning flashes
Thunder Strike — ground-strike lightning bolt with impact burst
Mist — low-lying ground fog and rolling haze
Sand Tornado — desert funnel with airborne grit and debris
Fire Tornado — burning vortex with embers and a rising smoke column
Thunder Tornado — storm funnel charged with arcing lightning
Grass Fire — spreading low flame for open ground
Wood Fire — campfire and torch-scale flame
Explosion Fire — burst ignition with rolling smoke
Flame Dust — floating embers and ash drift
Smoke Spark — sparks with trailing smoke
Smoke Stream — continuous smoke column for chimneys and wreckage
Dust Drain — falling dust and fine particulate
Dust & Leaf Vortex — swirling wind pocket that lifts dust and leaves
Water Stream — pressurised jet with spray breakup
Water Drop — dripping and falling droplets
Water Drain — sheeting run-off and drainage flow
Leaves Fall — autumn leaf drift
Leaves Blow — wind-driven leaves across the ground plane
Dandelion — floating seed heads
Butterfly 3D — mesh-based butterflies with flight behaviour
Butterfly 2D — lightweight sprite butterflies for distance and density
Firefly — glowing insect swarm for night scenes
Screen Freeze — post-process ice build-up on the camera
Screen Rain Drop — rain-on-lens post-process with running droplets
Rainbow — rainbow material and mesh for post-storm skies
DemoLevel — a showcase room where every effect plays on its own numbered pedestal, so you can audition the whole library in one pass
LandscapesDemoLevel — the same effects staged in full environments: desert, snowfield, jungle and meadow, showing how they read at scene scale
Drag-and-drop systems with exposed user parameters — no setup required
CPU and GPU emitters, chosen per effect for cost
No third-party plugins or external dependencies
Windows and Mac supported
Includes:
2 Example maps
DemoLevel
LandscapesDemoLevel























