Description
SHOWCASE | DEMO | DOCUMENTATION
Description
The Aim Lock-on Component is a ready-to-use Actor Component engineered to enhance gameplay by automatically detecting targets using blueprint interfaces and smoothly turning the camera towards them. Whether you’re developing a first-person shooter, a third-person action game, or a homing missile system, the Aim Lock-on Component is your go-to tool for precise and responsive target tracking.
Key Features:
Automatic Target Detection: The component scans the environment for actors using blueprint interface and locks onto them instantly, ensuring that your camera is always focused on the most relevant target.
Smooth Camera Transition: Experience fluid and natural camera movements as the component automatically adjusts the camera’s orientation to align with the detected target, providing a more immersive and engaging gameplay experience.
Dynamic Target Prioritization: Implement a system that prioritizes targets based on threat level, ensuring the most strategic target is always selected.
Animated Widget: Enhance your game’s UI with an animated widget that provides visual feedback when a target is locked on, improving player awareness and engagement.
Versatile Applications: Ideal for a variety of use cases, including aim assist in shooting games, homing missile lock-on systems, and any other scenario where precise target tracking is essential.
Easy Integration: Designed to be user-friendly, the Aim Lock-on Component can be easily integrated into your existing Unreal Engine projects with minimal setup required.
Customizable Settings: Tailor the component to fit your specific needs with adjustable parameters such as detection range, lock-on speed, and target prioritization.
Demo level included
The demo level includes examples of all features of the Aim Lock-on Component, each with interactive examples and use cases!
(Disclaimer: Quality level 3+ enables Lumen)
Included formats
- versions