
Descripción
You can make the graph in the blueprint to be read-only before migration, or unlock the obtained blueprint graph .
Switch the locking state during blueprint programming to avoid misoperations.
`Lock/Unlock blueprint graph , include Actor , UserInterface , EditorUtility , Library class ; etc.
`Event Graph , Function , Macro , Construction Script ; etc.
`UAnimBlueprint is inherit from UBlueprint , but I didn't customize its adaptability .
`MaterialEditor is not inherit from UBlueprint, and Material Graph can not be Lock.