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出品Procedural Medieval Building Generatorのメディア1

説明

Generate complete medieval buildings in a single click. This Blueprint-based generator assembles walls, roofs, doors and windows from modular parts using configurable procedural rules — giving you unique, game-ready structures in seconds instead of hours of manual kitbashing.

Built for level designers and environment artists working on open worlds, medieval towns and rapid prototyping.

Features

  • One-click generation of unique building layouts from modular parts

  • Automatic placement of walls, roofs, doors and windows

  • Single and multi-story variations

  • Configurable parameters: height, roof style, window density, random seed variation

  • Instant preview in the editor — iterate without leaving the viewport

  • Output is exportable as optimized static meshes

  • Clean, game-ready results suitable for games and cinematics

What's included

  • Procedural generator Blueprint with full parameter set

  • Procedural logic for all modular base parts

  • Demo map showing the generator in use

  • Documented Blueprint with commented graph

Requirements

Aşağıdaki iki satırdan doğru olanı seç, diğerini sil:

A — assetler dahilse: All modular building assets required by the generator are included in this product. No additional purchase is needed.

B — dahil değilse: This generator requires the modular assets from Medieval Modular Building Kit – Trim Sheet Based, sold separately. The generator does not include building meshes.

Technical details

  • Engine: Unreal Engine 5.8

  • Procedural logic runs entirely in Blueprint — no C++, no external plugins

  • Workflow: configure parameters → generate → export optimized meshes

  • Trim sheet based texturing for efficient memory use

  • Nanite enabled on static meshes

  • No LODs (Nanite handles geometric detail)

  • No collision — generated structures are intended for background and set dressing; add collision on import if player interaction is required

Use cases

  • Rapid medieval town and village creation

  • Open world population and iteration

  • Gameplay blockouts and level design passes

  • Cinematic environment layout

  • Background architecture at scale

Notes

  • The system is primarily intended for background and mid-ground architecture. Minor gaps may occur between certain modules at some parameter combinations; these are not noticeable at typical viewing distances.

  • Generated buildings are exterior structures. Interiors are not generated.

Demo video: https://vimeo.com/1138840333

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