
Beschreibung
Generate complete medieval buildings in a single click. This Blueprint-based generator assembles walls, roofs, doors and windows from modular parts using configurable procedural rules — giving you unique, game-ready structures in seconds instead of hours of manual kitbashing.
Built for level designers and environment artists working on open worlds, medieval towns and rapid prototyping.
Features
One-click generation of unique building layouts from modular parts
Automatic placement of walls, roofs, doors and windows
Single and multi-story variations
Configurable parameters: height, roof style, window density, random seed variation
Instant preview in the editor — iterate without leaving the viewport
Output is exportable as optimized static meshes
Clean, game-ready results suitable for games and cinematics
What's included
Procedural generator Blueprint with full parameter set
Procedural logic for all modular base parts
Demo map showing the generator in use
Documented Blueprint with commented graph
Requirements
Aşağıdaki iki satırdan doğru olanı seç, diğerini sil:
A — assetler dahilse: All modular building assets required by the generator are included in this product. No additional purchase is needed.
B — dahil değilse: This generator requires the modular assets from Medieval Modular Building Kit – Trim Sheet Based, sold separately. The generator does not include building meshes.
Technical details
Engine: Unreal Engine 5.8
Procedural logic runs entirely in Blueprint — no C++, no external plugins
Workflow: configure parameters → generate → export optimized meshes
Trim sheet based texturing for efficient memory use
Nanite enabled on static meshes
No LODs (Nanite handles geometric detail)
No collision — generated structures are intended for background and set dressing; add collision on import if player interaction is required
Use cases
Rapid medieval town and village creation
Open world population and iteration
Gameplay blockouts and level design passes
Cinematic environment layout
Background architecture at scale
Notes
The system is primarily intended for background and mid-ground architecture. Minor gaps may occur between certain modules at some parameter combinations; these are not noticeable at typical viewing distances.
Generated buildings are exterior structures. Interiors are not generated.
Demo video: https://vimeo.com/1138840333











