
설명
Bring cinematic realism to your projects with this high-fidelity custom Ana de Armas Metahuman Character.
Carefully crafted in Unreal Engine 5.7 using the latest Metahuman tools, this asset is designed for use in games, cinematics, trailers, and real-time experiences.
preview video:
To achieve same lighting with thumbnail you can use free lighting setup in my store.
https://www.fab.com/listings/4dab03aa-ce19-4583-841e-20742625ab4e
Key Features:
High-Quality Face Sculpt: Realistic likeness by Ana de Armas.
Next-Gen Ready: Built natively with Unreal Engine 5.6 Metahuman framework for seamless integration.
Custom Likeness Textures: Detailed custom face skin textures for photorealistic rendering.
Use Cases:
Cinematic cutscenes
Game trailers
Virtual production
Character prototypes and storytelling
This asset is a metahuman character asset that can be instantly dropped into your Unreal Engine project and customize. Perfect for artists, filmmakers, and studios looking for a polished, professional-grade digital human.
Comes with Wardrobe asset that you can use with different Metahumans.
IMPORTANT NOTES:
***import this folder structure.
***clothing is including
Content/EditableCharacter/AnaDeArmass <-- drag the AnaDeArmas.mhpkg file into this folder structure.
SKM_Ana_Dress asset is cloth painted. After assemble the metahuman swap between two skeletal meshes to use cloth sim. It's showed in the images.
If your face texture looks white, in project settings -> plugins -> metahuman creator -> disable "use virtual texture"
https://docs.google.com/document/d/1uwjkoLLp0S8eMZu8ScjFuzO6YPgTtxyZARW_vhzsUjY/edit?usp=sharing
If you have any question and help, feel free to reach us out.
#NoAI #MetaHumans #Metahuman #Character #3D #Realistic #AnaDeArmas








