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出品Underground Metro Station Environment, Modular Subway Levelのメディア1
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説明

Playable Demo

Underground Metro Station is a complete underground metro station environment, delivered as a ready-to-open Unreal Engine 5.8 project. The palette stays deliberately restrained: poured concrete greys, warm grey-brown wall surfaces and metal detailing, lit by 563 placed lights that carry the entire mood of the space.

Features

272 unique display meshes, 96,667 triangles, 80 material instances

563 movable lights, every one casting shadows, Lumen and hardware ray tracing enabled

Custom collision : 373 hidden proxy meshes drive gameplay blocking, and every shipped mesh carries a simple collision primitive

Nanite enabled on all 272 meshes

118 textures, up to 1024 x 1024

Complete Unreal Engine project, open it and play immediately, no import step.

Included formats :

Unreal Engine 5.8 project (Complete project), Blender source file (.blend), and GLB.

Requirements

Unreal Engine 5.8 and a DirectX 12 GPU with Shader Model 6. The project enables the engine plugins Interchange, InterchangeAssets and Enhanced Input. All three ship with the engine, no installation required.


Important notes

No custom characters, creatures or gameplay logic. Epic's ThirdPerson demo character, input and blueprints ship under Content/MetroLevel/Demo so the project is playable out of the box. Doors are static geometry. Interactive door behaviour needs the separate Nythrox Interactive Door plugin. No LODs in this release, Nanite is used instead. No animated effect, the scene ships as static geometry with placed lighting.

Distribution mode

Complete project. The playable character and the Lumen and ray tracing settings live in Config/ and /Content/MetroLevel/Demo/, which the Asset package mode strips out.

Quality and Setup

Game-ready environment with organized files under a single /Game/MetroLevel/ root, custom collision proxy meshes on the playable geometry, and Unreal Engine 5.8 import verified.

Ideal for
Underground and transit level design, liminal and analog horror projects, urban exploration games, walking sims, short film and found footage sets, or as a modular base for your own subway network.

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