
Descrição
| 📄Documentation |📞 Support
🔰Solid Compass System 🔰
Solid Compass & Ping System is a highly customizable, performant, and modular HUD solution. It empowers you to implement compass bars and screen-space ping systems with clean components and zero blueprint clutter.
Component-Driven Architecture: Drop USolidCompassComponent on your player and UCompassIndicatorComponent on any target actor to begin tracking immediately.
Dynamic Panoramic Compass Bar: UV-scrolling material interface updates instantly with player orientation and yaw.
Projected 3D Pings: Automatically translates the 3D world location of the CompassIndicatorComponent into screen-space coordinate points
Intelligent Edge Clamping: Off-screen pings clamp smoothly to the viewport edge with customizable margin buffers, preventing them from disappearing out of sight.
Granular Indicator Control: Customize title text, texture icons, color tints, and toggle visibility independently for both the compass bar and screen-space overlays.
Extensive Blueprint Event Hooks: Full control over UI entries, exits, animation overrides, and style updates via C++ to Blueprint-Native hooks.


