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Solid Compass and Ping System ์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ

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๐Ÿ”ฐSolid Compass System ๐Ÿ”ฐ

Solid Compass & Ping System is a highly customizable, performant, and modular HUD solution. It empowers you to implement compass bars and screen-space ping systems with clean components and zero blueprint clutter.

  • Component-Driven Architecture: Drop USolidCompassComponent on your player and UCompassIndicatorComponent on any target actor to begin tracking immediately.

  • Dynamic Panoramic Compass Bar: UV-scrolling material interface updates instantly with player orientation and yaw.

  • Projected 3D Pings: Automatically translates the 3D world location of the CompassIndicatorComponent into screen-space coordinate points

  • Intelligent Edge Clamping: Off-screen pings clamp smoothly to the viewport edge with customizable margin buffers, preventing them from disappearing out of sight.

  • Granular Indicator Control: Customize title text, texture icons, color tints, and toggle visibility independently for both the compass bar and screen-space overlays.

  • Extensive Blueprint Event Hooks: Full control over UI entries, exits, animation overrides, and style updates via C++ to Blueprint-Native hooks.

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