
Beschreibung
This asset is designed to simulate a cruise missile trajectory flying system
Documentation | Showcase Video
The trajectory over of every of flying phases is fully adjustabe by the user.
The cruise missile flying phases are:
Launch - Missile launch from the launcher and getting height;
Boost - When the boost engine fires;
Post-Boost - When the boost engine is elapsed and turbine engine takes over;
Midcourse - Going to the normal flying height, usually on the low heights because we are going through an anti-air defense area;
Terminal - Entering the target area, and target hit;
Launch and Boost trajectories are fully automated.
But since the Post-Boost is it completely up to you of how to manage the missiles' trail.
You can also adjust a flying height for each phase after the Launch one.
Implemented sound system of the missile launch with random launch sounds (for better realism).
Also implemented an advanced sound system of the missile flyby for the all phases.
Long-range approach noise (differs from phase to phase)
Mid-range flight noise (differs from phase to phase)
Near-range flight noise (differs from phase to phase)
Rear turbine whistle (is heard only after post-boost phase)
Contains an advanced explosion SFX with different explosion sound effects depending on distance.
Also added a delayed explosion sound approach to the player location for better realism.
(Depends on the distance where the player is located, because the sound speed is approximately 343 m/s)
100% blueprints.
Additional notes:
Blueprints fully commented, clearly understandable and variables organised
Easy to sub-class from BaseCruiseMissileBP and integrate your own additional mesh and enhance the flying logic for a specific missile type whatever you like
Your version of explosion effects and rocket thrustler VFX can be very easily added, there are already prepared and adjusted to the mesh an an appropriate components for every of the flying phase.
Explosion VFX is not included.











