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Media 1 for listing Hyper Attribute Manager v2

Description

Discord💬 Demo📁Overview 📷

Manage Attributes for any game

Does your character need attributes like health and many others? Does your character need to be set on fire when he is in the middle of a fire particle? Do you want to subtract Stamina or Mana when performing an action? This and many other things it will do for you!

Key Features

This system is very extensive, the core features are as follows:

  • Managing Attributes

  • Managing State Effects

  • Extensive attribute management functions

  • Datatable driven

Attributes

They are defined into 6 main categories:

-         Non-Persistent_Character_Attributes

-         Persistent_Primary_Character_Attributes

-         Persistent_Character_Survival_Attributes

-         Persistent_Generic_Combat_Attributes

-         Persistent_Ranged_Combat_Attributes

-         Persistent_Level_Attributes 

State Effects

The attribute manager has a state effect manager.

-         These state effects are fully driven by a data table.

-         These state effects can be activated or removed.

-         These states will be automatically activated based on your current state or even on consumption.

Several states:

-         Sick

-         Healthy

-         Infection

-         Wounded

-         Poisoned

-         Drunk

Misc States:

 This affects the chill temperature of the individual.

-         Wet

-         Warming

-         On Fire

Temperature states:

Based on "external temperature", the temperature state is switched.

-         Be aware, the character also has a "Chill" temperature.

-         The chill temperature can differ per character.

-         This is dependent on a chill temp penalty.

-         The penalty is determined by e.g. clothing if is wet, or near a fire and warmed.

-         Each state has a screen animation effect.

What we do:

Hyper is your partner in Unreal Engine Development. We empower game creators by offering modular components, game templates, and courses. We strive to foster collaboration and innovation within our community. We are focused on Unreal Engine assets.

Our goal is to assist your game project, allowing you to concentrate on its core elements while we provide you with a solid foundation. Our tools are designed for flexibility and prepared to seamlessly integrate with any project concept you envision

What makes Hyper better than other assets on the marketplace?

  1. Top-Tier Modularity:

    Hyper offers unmatched modularity in the Unreal Engine Marketplace. Select only the components you need, ensuring a streamlined and efficient development process.

  2. High-Quality, Organized Code:

    Our assets set the standard for quality and organization. With Hyper, you'll find clear, well-structured code, designed for segmented functionality. Every module is logically placed, enhancing clarity and ease of use. No spaghetti code here!

  3. Robust and Reliable:

    Hyper Modules excel in crucial non-functional requirement areas such as: flexibility, maintainability, scalability, compatibility, usability, and performance. Go  for Hyper and invest in a resilient, adaptable solution for your projects.

Choose Hyper Modules for reliability, quality, and unparalleled modularity in your Unreal Engine endeavors.

Optional courses available:

I do provide optional courses. Currently, I have a course for the absolute basics of UE5 and one to learn how to create a multiplayer survival framework which helps to comprehend an extensive framework that also highlights “why” certain architectural choices are made with the goal to provide you with foundational knowledge.

Included formats

  • logo of Unreal Engine format