Opis
A charming, game-ready stylized Kappa character with custom rigging, animated eyelid blinking, locomotion animations, an animated water dish, and a tuned physics asset.
Additional Files / Formats:
FBXs (2): Separate standalone FBX files (1 UE-compatible and 1 Unity-compatible)
Textures:
Character Body: 2048x2048 PNG files (Base Color, Normal Map)
Animated Water: 512x512 PNG files (Base Color, Normal Map)
GLB AutoRigPro export
Converted GLB, glTF, and USDZ
Unreal Engine Project Info:
Playable Character: Ready-to-use Character Blueprint (BP_KappaCharacter), GameMode, and Enhanced Input setup (Move, Sprint, Look, Jump).
Animations: 24 Animation Sequences + 1 Blend Space (BS_Kappa)
Locomotion / Movement:
A_Kappa_Walk
A_Kappa_Walk_InPlace
A_Kappa_Run
A_Kappa_Jump
A_Kappa_Fall_Loop
A_Kappa_Land
A_Kappa_Climb
Crouch & Crawl:
A_Kappa_Crouch
A_Kappa_Crouch_Walk
A_Kappa_Crawl
A_Kappa_Crawl_Idle
Combat, Damage & Reactions:
A_Kappa_Attack_double
A_Kappa_Attack_left
A_Kappa_DMG_left
A_Kappa_DMG_right
A_Kappa_Fall_Sit (Knockdown / Fall)
A_Kappa_Sit (Downed Idle / Sitting)
Idles & Poses:
A_Kappa_Idle
A_Kappa_Idle_Looking
A_Kappa_T_Pose
Emotes & Gestures:
A_Kappa_Laughs
A_Kappa_Laughs_Idle
A_Kappa_Wave
A_Kappa_Yes
A_Kappa_No
Animation Blueprints: Gameplay (ABP_Kappa) and Showcase (ABP_Kappa_Display)
Stylized Physics Asset: Custom-tailored bouncy, non-collapsing ragdoll setup.
Retargeting Ready: Includes IK Rig (IK_Kappa) and IK Retargeter (RTG_Kappa) for UE5 Mannequin (Manny / Quinn) animations.
Model Specifications:
Rigged: Yes
Rigged to Epic Skeleton: No (Custom Skeleton)
Morph Targets / Blendshapes: Yes (Eyelid Blinking only)
Vertex Count: 5,767
Triangle Count: 11,148 Triangles (5,616 Faces / 11,343 Edges)
Materials: 2 Materials (M_Kappa_Body, M_Kappa_Water)
Supported Platforms: Windows (64-bit)







