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설명

Pixel RPG Cursors

A complete pixel-art cursor pack for RPG interfaces, exploration, combat, dialogue, gathering, crafting, and other gameplay interactions.

The package includes an engine-independent PNG collection together with Unity-ready runtime and Editor tools. Every cursor follows a consistent visual style and is supplied in two color sets and two carefully refined resolutions.

Main Features
  • 35 cursor types — 15 System / 2 Hand / 18 RPG Action

  • Two color sets — Gold & Burgundy / Gold & Deep Teal

  • 32 px and 64 px versions — individually refined for clear pixel display at both sizes

  • 25 Pressed variants — matching click states for responsive interaction feedback

  • Four animated cursors — Wait (4 frames), HandGrab, Talk, and Enter (3 frames each)

  • Preconfigured hotspots — click positions are already measured for every cursor

  • 276 transparent PNG files — RGBA format with hard-edged alpha

  • Engine-independent resources — suitable for Unity, Unreal Engine, Godot, GameMaker, web projects, and other engines

Included Cursors

System: Default, Text, Wait, Not Allowed, Crosshair, Move, Resize H, Resize V, Resize NESW, Resize NWSE, Help, Settings, Zoom In, Zoom Out, and Enter

Hands: HandPoint and HandGrab

RPG Actions: Attack, Attack Melee, Attack Ranged, Defend, Cast Spell, Heal, Talk, Trade, Inspect, Loot, Use Item, Unlock, Gather, Chop Wood, Fish, Cook, Craft, and Repair

Unity-Ready Features
  • CursorManager — centrally manages the default cursor, active cursor, size selection, Pressed states, and animations

  • CursorTrigger — attach it to a UI element or Collider for automatic hover switching

  • Automatic Pressed states — displays the matching Pressed variant while the mouse button is held

  • Built-in animation playback — automatically plays Wait, HandGrab, Talk, and Enter

  • Unscaled Time support — cursor animations continue during loading screens and paused gameplay

  • Pixel-exact software cursor — displays each cursor at its original texture size

  • Automatic size selection — switches between the 32 px and 64 px sets based on display scaling

  • Multi-monitor support — updates the cursor size when the game window moves between displays with different scaling

  • Cursor Preview — inspect every cursor, switch sizes, and preview animations at up to 8× zoom

  • Hotspot crosshair — visually verify the exact click position in the Editor

  • Generate From Folder — creates CursorData assets from your own prepared PNG cursor files

  • Automatic file grouping — connects numbered animation frames and matching Pressed variants

  • Reference-safe updates — updates existing CursorData assets without breaking scene references

  • Setup Triggers On Selection — quickly configures CursorTrigger components under a selected UI object

  • Demo scene included — test all 35 cursors directly with your mouse

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