
Description
Vector Velocity is a C++ hover vehicle template for Unreal Engine 5. It provides a solid foundation for sci-fi racers, arena games, and vehicle combat projects. All core systems are built in C++ and fully exposed to Blueprint, so you can customize and expand everything without touching code. The template is multiplayer-ready, with server-authoritative movement, dash, health, and AI systems.
Hover Movement
Custom hover movement with multi-point suspension
Smooth ground alignment on slopes and ramps
Adjustable hover height
Visual leaning during turns, acceleration, and braking
Reverse, Neutral, and Gears 1 to 5 with unique handling and speed settings
Full Blueprint control for easy tuning
Dash System
Curve-based boost system with charge and cooldown
Dynamic camera FOV changes
Camera shake support
Blueprint events for effects and audio
Camera
Speed-based FOV and camera distance
Look-ahead movement and bank following
Safe distance limits to prevent clipping
Health System
Collision damage based on impact speed
Instant destruction thresholds
Heal, repair, and destruction events
AI Systems
Hover Vehicle AI
Roam, chase, and circle-strafe behaviors
Smart dash usage and gear selection
No NavMesh required
Uses the same movement system as the player
Guard Turret AI
Patrol, tracking, and return states
Supports airborne targets
Multiplayer-ready aiming
Blueprint fire events for custom weapons
Effects & UI
Niagara support for thrusters, dash trails, sparks, and impact effects
HUD for speed, gear, health, and dash
GameMode-controlled spawning
Built to Expand
Vector Velocity is designed as a flexible foundation, not a finished game. Weapons, menus, and gameplay rules are left open so you can build your own systems while using the included Blueprint hooks and events.
Documentation:
https://drive.google.com/file/d/17551vyN9kzlHAIiZxRTiRCdbk8Ks3yzr/view?usp=sharing
Discord Support and Updates:
https://discord.gg/sAQ5FdMXJn





