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Snake Escape - Puzzle Template 제품 등록을 위한 미디어 1개
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DEMO VIDEO

Documentation

A complete, shippable mobile puzzle game — not a demo scene.

Snake Escape is a finished portrait puzzle game you can rename, reskin and publish. Tap a

snake and it slides out the way it is pointing — if the path is clear. If it is not, it bumps

and you have wasted a move. Clear the board before the taps run out.

Every level is generated from a seed and verified by a built-in solver, so the game ships with

100 solvable levels and no level files to maintain. Change one number and you get 100

different levels that are still guaranteed to be beatable.

WHAT YOU GET

- 100 campaign levels with a 3-star rating, unlock chain and a scrollable level map

- Two difficulty modes — standard, which leaves a few spare taps for mistakes, and a

no-mistakes mode where the budget is exactly one tap per piece

- Endless mode — infinite generated boards under a tightening move limit, with a saved

best-run record

- Seed-driven level generator with a difficulty curve you edit in the Inspector

- Deterministic solver used for level validation and for the in-game hint booster

- Rectangular and shaped boards — a catalogue of 28 silhouettes, crossed with cuts and

rotations and filtered by measured difficulty

- Swappable board themes the player can cycle at runtime

- Full front end: loading, main menu, level select, HUD, pause, settings, win, lose, run-over

- Coins, stars, hint and skip boosters, progress saving

- Ad hooks behind a provider interface — a stub is included, drop in your own SDK

- Complete audio: 7 music tracks and 39 sound effects, lossless WAV

- EditMode test suite that proves all 100 shipped levels and a sampled run of endless boards

are solvable — 1191 cases, all passing

- Documented in a bundled PDF, plus XML comments throughout the source

BUILT TO BE CHANGED

This is a template, so everything a buyer wants to change is in an asset, not in code:

- Three scenes — Loading, Menu and Game — so you can restructure the flow without touching

a script

- UI Theme asset — every colour, sprite and font in one place

- UI Strings asset — every word the player reads, in one asset. Rename the game or translate

it without opening a script

- Level Generation Config asset — board sizes, difficulty ramp, star thresholds, endless curve

- Ads Config asset — ad cadence and booster costs

- The interface lives in the scenes as ordinary UI objects and is generated from the UI Theme

asset by a one-click editor tool. Reskin by swapping sprites and colours in the theme and

re-running it, or edit any screen by hand in the scene — both paths are supported. Sprite

slots left empty fall back to generated placeholders, so you can replace the art piece by

piece and the game keeps running

TECHNICAL

- Unity 6 (6000.3), Universal Render Pipeline, 2D

- Portrait mobile. Builds for Android out of the box — IL2CPP, ARM64, min SDK 26 — with a

one-click build preset

- C#, a single root namespace, no third-party dependencies, no external services required

- All source included and commented

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